Welcome to the Spyro Wiki's new home world!
Feel free to rewrite and expand the articles and upload images that are missing.

Green Druid: Difference between revisions

From the Spyro Wiki, the Spyro and Skylanders encyclopedia
>LookAtTheBear
No edit summary
Aura24 (talk | contribs)
No edit summary
Line 9: Line 9:
}}
}}
{{Q|Please do something about these green druids. They insist on moving everything in sight!|[[Cyrus]]}}
{{Q|Please do something about these green druids. They insist on moving everything in sight!|[[Cyrus]]}}
'''Green Druids''' are type of enemies that are only appeared in original ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'', in the homeworld [[Magic Crafters]],  
'''Green Druids''' are type of enemies that are only appeared in original ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'', in the homeworld [[Magic Crafters]],


They can be defeated by flaming or charging on them. They use their magic to raise or move platforms and obstacles, laughing heartily if they raised the platforms before Spyro defeats them. Sometimes, when you get past their magic controlled obstacles, the Druids will panic, running in circles and yelling until Spyro finishes them. However, if Spyro turns away from any Druids before dispatching them, they will stop panicking and start laughing heartily and point mockingly at Spyro again. They seem to be enemies with the [[Blue Wizards]], for some green Druids can be seen fighting against the wizards.
They can be defeated by flaming or charging on them. They use their magic to raise or move platforms and obstacles, laughing heartily if they raised the platforms before Spyro defeats them. Sometimes, when you get past their magic controlled obstacles, the Druids will panic, running in circles and yelling until Spyro finishes them. However, if Spyro turns away from any Druids before dispatching them, they will stop panicking and start laughing heartily and point mockingly at Spyro again. They seem to be enemies with the [[Blue Wizards]], for some green Druids can be seen fighting against the wizards.


The Green Druids are stationed in the [[Magic Crafters]] home, [[Alpine Ridge]], [[High Caves]], and [[Blowhard]]. Strangely, they do not appear in [[Wizard Peak]].
The Green Druids are stationed in the [[Magic Crafters]] home, [[Alpine Ridge]], [[High Caves]], and [[Blowhard (Realm)|Blowhard]]. Strangely, they do not appear in [[Wizard Peak]].


==Strategies==
==Strategies==
Green Druids can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you'll have to perform the [[supercharge]]. In [[Alpine Ridge]], you have to know their patterns, because if you don't, they will send you into the abyss. In [[High Caves]], you'll want to be good on with timed flight, because you may not find land again if they get the better of you.
Green Druids can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you'll have to perform the [[supercharge]]. In [[Alpine Ridge]], you have to know their patterns, because if you don't, they will send you into the abyss. In [[High Caves]], you'll want to be good on with timed flight, because you may not find land again if they get the better of you.


And inside the cave at [[Blowhard]], there resides a sub-species of the Green Druid. Be sure to use your flame breath, because these Druids cannot be defeated by charging, as they are bigger than the regular ones. Be careful when fighting the last two, as they move the narrow platforms towards them. Hop on just as it comes to a stop on your position. When the platform pauses for a brief moment next to them, flame, and then leap just as your platform begins to go backwards. They also stand on small platforms, so don't get careless with your platforming or you will fall down into the water below.
And inside the cave at [[Blowhard (Realm)|Blowhard]], there resides a sub-species of the Green Druid. Be sure to use your flame breath, because these Druids cannot be defeated by charging, as they are bigger than the regular ones. Be careful when fighting the last two, as they move the narrow platforms towards them. Hop on just as it comes to a stop on your position. When the platform pauses for a brief moment next to them, flame, and then leap just as your platform begins to go backwards. They also stand on small platforms, so don't get careless with your platforming or you will fall down into the water below.


==Statistics==
==Statistics==
Line 25: Line 25:
*[[Alpine Ridge]]: 9
*[[Alpine Ridge]]: 9
*[[High Caves]]: 4
*[[High Caves]]: 4
* [[Blowhard]]: 4
* [[Blowhard (Realm)|Blowhard]]: 4


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery position="center">
druid laughing.jpg|A laughing Druid
druid laughing.jpg|A laughing Druid
</gallery>
</gallery>

Revision as of 22:39, September 19, 2017

Template:Characterbox Template:Q Green Druids are type of enemies that are only appeared in original Spyro the Dragon, in the homeworld Magic Crafters,

They can be defeated by flaming or charging on them. They use their magic to raise or move platforms and obstacles, laughing heartily if they raised the platforms before Spyro defeats them. Sometimes, when you get past their magic controlled obstacles, the Druids will panic, running in circles and yelling until Spyro finishes them. However, if Spyro turns away from any Druids before dispatching them, they will stop panicking and start laughing heartily and point mockingly at Spyro again. They seem to be enemies with the Blue Wizards, for some green Druids can be seen fighting against the wizards.

The Green Druids are stationed in the Magic Crafters home, Alpine Ridge, High Caves, and Blowhard. Strangely, they do not appear in Wizard Peak.

Strategies

Green Druids can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you'll have to perform the supercharge. In Alpine Ridge, you have to know their patterns, because if you don't, they will send you into the abyss. In High Caves, you'll want to be good on with timed flight, because you may not find land again if they get the better of you.

And inside the cave at Blowhard, there resides a sub-species of the Green Druid. Be sure to use your flame breath, because these Druids cannot be defeated by charging, as they are bigger than the regular ones. Be careful when fighting the last two, as they move the narrow platforms towards them. Hop on just as it comes to a stop on your position. When the platform pauses for a brief moment next to them, flame, and then leap just as your platform begins to go backwards. They also stand on small platforms, so don't get careless with your platforming or you will fall down into the water below.

Statistics

Number of Druids present in each level:

Gallery

ru:Зелёный друид