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Strongarm: Difference between revisions

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== Trivia ==
== Trivia ==
*In the original 1998 game, the Strongarms resembled tribesmen, however in a modern world of 2018 (in which such could potentially be seen as offensive), they were redesigned to closely resemble apes in ''[[Spyro Reignited Trilogy]]''. It is not known whether this was the original vision for the characters or not. Although that could be a likely case as their grunts could be similar to an ape's, and they had tails as well.
*Strongarms were redesigned to possibly resemble ape-like creatures in the Reignited Trilogy as their ambiguous design in the original 1998 game bore a resemblance to stereotypical and offensive depictions of tribesmen. It is unclear on whether they were intended to resemble apes or people in the original game, but the presence of a tail and their bestial noises implies that conceptually, they weren't people.


==References==
==References==

Revision as of 06:47, April 21, 2021

Template:CharacterboxStrongarms[1] are ape-like enemies in Spyro the Dragon that appeared only in the Tree Tops and Metalhead realms. As evidenced in their name, they have long arms they balance on and they can be defeated by Spyro's fire. They are similar to the Banana Boys.

Strongarms attack Spyro by kicking him if he's close to them. In the realm Metalhead, they throw their Banana Boys at Spyro. When during the battle with Metalhead, it throws Strongarms at Spyro and can be used to destroy the pylons which power Metalhead.

Trivia

  • Strongarms were redesigned to possibly resemble ape-like creatures in the Reignited Trilogy as their ambiguous design in the original 1998 game bore a resemblance to stereotypical and offensive depictions of tribesmen. It is unclear on whether they were intended to resemble apes or people in the original game, but the presence of a tail and their bestial noises implies that conceptually, they weren't people.

References

Template:Reflist

  1. Spyro the Dragon Prima's Official Strategy Guide, page 72