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==Gameplay==
==Gameplay==
''Spyro: Season of Ice'' is an isometric platformer, which means that the game is shown from a birds-eye-view. The objective is for Spyro, the player character, to release fairies from their ice prisons and to progress from realm to realm before defeating Grendor. Spyro starts off in the [[Autumn Fairy Home]], one of the four seasonal fairy realms in the game. In each realm, gems can be collected, critters like sheep can be destroyed for healing butterflies (and some to grant extra lives), special objects (like pumpkins) can be ignited, baskets can be broken for more gems and Bianca and Hunter in various spots can give hints. Spyro can never die in the seasonal realms, with the fairy magic force protecting him from drowning in the water and no enemies present. The realms link to several places via portals. To access them, a number of fairies have to be procured, indicated next to the level name.
[[File:Mermaid Coast.png|thumb|left|Gameplay screenshot of Spyro in the level, Mermaid Coast.]]
''Spyro: Season of Ice'' is an isometric platformer, which means that the game is shown from a birds-eye-view. Spyro retains his main abilities from the first three games, including [[jump]]ing, [[glide|gliding]], [[hover]]ing, [[charge|charging]], and [[flame|flaming]] enemies and objects. Spyro's main goal is to free all the [[fairy|fairies]] that have been trapped in crystals. If Spyro comes across a trapped fairy, he can melt its crystal using his flame breath.


Some of the portals will go to levels which are similar in gameplay to the realms except they have enemies to destroy, dangerous territory that harms Spyro, water which Spyro can drown in and special encounters. There are always characters to talk with. One or two characters in a level will asks a request to do something in exchange for a fairy. Like the [[Dragon Egg]]s from ''Spyro: Year of the Dragon'', the characters often mistake the crystal containing a fairy to be something else. In some levels, Spyro can catch thieves. When all enemies are destroyed, a portal appears and will take Spyro back to the seasonal realm he came from.
Spyro starts his adventure in the [[Autumn Fairy Home]], which is the first of the four [[Fairy World]]s. Every Fairy World is themed after a season, like in ''[[Spyro 2: Ripto's Rage!]]'', and have [[portal]]s that each take Spyro to a certain [[realm]]. Some portals cannot be accessed unless Spyro has rescued a minimum of a certain number of fairies. For the most part, Spyro can freely roam an area, although he must avoid hazardous terrain, such as lava or water, or pitfalls to avoid losing a life. In Fairy Worlds, there are no enemies, and fairy magic protects him from falling into the water. Whenever Spyro jumps or glides above water in a Fairy World, the fairy magic carries him back to the ground.


Some of the portals will go to a long stretching horizon landscape in which Spyro flies across. The game can be played in Normal and Hard modes, but both will have to be played and won to obtain two fairies. The object of these levels is to move around the screen, flying through hoops, destroying lines of enemies and scattered enemies in a set time limit. Destroying enemies with a different color from the latter and going through hoops grants Spyro extra time. At the end of level, Spyro must face a boss or two and destroy them.
[[Sparx]] returns as Spyro's companion, and as with previous games, Sparx allows him to withstand a few more hits; the number of hits depends on Sparx's color. If Sparx is low on health, Spyro can kill [[fodder]] to release a yellow [[butterfly]], which restores a unit of Sparx's health. If Spyro takes a hit without Sparx, he loses a [[life]]. The main collectible items are [[gem]]s, which are scattered around the Fairy Worlds and realms. Sparx also helps Spyro by bringing nearby gems to him. Gems are also hidden in [[basket]]s, [[pot]]s, and [[treasure chest]]s, although the latter requires a [[key]] to open. Spyro can also obtain a gem by defeating an enemy the first time.  


Some of the portals, Spyro cannot go through with [[Moneybags]] guarding them, but he allows Sparx to enter for a fee. The fee is only paid once. Sparx enters a level with killer bugs and insects. Destroying the nests of those bugs prevents them from spawning. Keys will enable Sparx to access more of the level. Electric panels can be destroyed to disable barriers that protect certain nests. Weapons can be procured to give Sparx limited increased firepower. At the last room of the level, Sparx will have to face and defeat the boss bug to open a portal back to Spyro and save a fairy.
Imprisoned fairies can be found in plain sight, hard-to-reach areas, and some characters in a realm if Spyro helps them with a task. Like the [[Dragon Egg]]s in ''[[Spyro: Year of the Dragon]]'', the characters often mistake the crystal as something else. Each Fairy World and realm has a fairy which Spyro can find if he uses his flame breath on every flammable object, which is different for each location. If Spyro has defeated every enemy in a realm, a portal back to the Fairy World hub appears.


Spyro is required to defeat Grendor twice, the first time to progress after the first two seasonal realms and the second time after the other two seasonal realms to win the game. If the player collects 100% of all the gems and fairies from all levels and realms, a new portal opens to play the extra game [[Dragonfly X]].
Each Fairy World has a [[speedway]] level. Before starting, the player must select either Normal or Hard difficulty, although both must eventually be completed because a fairy is the reward for completing both. In these levels, Spyro has to move around a long stretching horizon landscape and reach the end within the time limit. Spyro can gain extra time by destroying enemies of a certain color and flying through hoops. At the end of each speedway, Spyro must face a boss or two and defeat them to complete the speedway.
 
In each Fairy World, Spyro must pay [[Moneybags]] a one-time fee to unlock a Sparx level. These levels are shown from a bird's-eye view instead of an isometric perspective. Enemies in these levels consist of killer insects, such as fire ants. Sparx can shoot unlimited blue orbs and use them to attack enemies. After some hits, the enemy is defeated. There are nests which enemies spawn from endlessly, and Sparx can shoot at the nest numerous times to destroy it and stop the enemies from spawning. Some nests are protected by a barrier, which can be disabled if Sparx destroys its corresponding electric panel. There are keys, each of a certain color, and they unlock the gate of the corresponding color, allowing Sparx to progress. In the last room of the level, Sparx has to fight and defeat a large bug, which is the level's boss, to rescue a fairy and return to the Fairy World hub.
 
If Spyro collects every gem and fairy in the entire game, the [[Dragonfly X]] mode is unlocked.


==Worlds and levels==
==Worlds and levels==

Revision as of 01:58, September 2, 2020

Spyro: Season of Ice
Spyro Season of Ice GBA US cover.jpg
Developer(s) Digital Eclipse
Publisher Universal Interactive Studios
Konami (Japan)
Release date(s) USA November 7, 2001
Europe November 16, 2001
Japan December 26, 2001
Genre(s) Isometric platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
Console(s) Game Boy Advance
Mode(s) Single player
Media Cartridge
Wikipedia icon.png This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.

Spyro: Season of Ice is a platformer game for the Game Boy Advance. It was developed by Digital Eclipse and published by Universal Interactive Studios in 2001. The game is a sequel to Spyro: Year of the Dragon. Spyro: Season of Ice received two sequels of its own, Spyro 2: Season of Flame and Spyro: Attack of the Rhynocs. It is the first Spyro the Dragon game that was not developed by Insomniac Games. In 2002, the game was published in Japan by Konami.

In the United States, Spyro: Season of Ice sold 1 million copies during the Game Boy Advance's lifespan.[1]

Plot

Spyro and Sparx are on holiday with Bianca and Hunter, when Hunter panics mistaking a balloon for a sheep in a flying saucer. Spyro finds on the balloon a message from Zoe asking for help from Grendor who is kidnapping fairies. Bianca left her spellbook behind in the library while she was looking for holiday pamphlets. Grendor had been browsing in Bianca's library and came across Bianca's spellbook. He tried it out, hoping to become a powerful magician, however, he read it upside down and became a two-headed Rhynoc with 4 headaches. He planned to capture all the fairies and use their wings to make a cure for his problem. Spyro and his friends head off to stop Grendor from carrying out his plans.

After Spyro traverses many levels (including a first confrontation with Grendor) and saves all the fairies besides Zoe herself, he confronts Grendor for a second time and defeats again, rescuing Zoe. Once free, Zoe lightly chastises Grendor for causing trouble, then uses her magic to cure him of his extra head and all his headaches. Grendor apologizes for his actions, and Spyro and his friends return to their vacation.

Gameplay

Gameplay screenshot of Spyro in the level, Mermaid Coast.

Spyro: Season of Ice is an isometric platformer, which means that the game is shown from a birds-eye-view. Spyro retains his main abilities from the first three games, including jumping, gliding, hovering, charging, and flaming enemies and objects. Spyro's main goal is to free all the fairies that have been trapped in crystals. If Spyro comes across a trapped fairy, he can melt its crystal using his flame breath.

Spyro starts his adventure in the Autumn Fairy Home, which is the first of the four Fairy Worlds. Every Fairy World is themed after a season, like in Spyro 2: Ripto's Rage!, and have portals that each take Spyro to a certain realm. Some portals cannot be accessed unless Spyro has rescued a minimum of a certain number of fairies. For the most part, Spyro can freely roam an area, although he must avoid hazardous terrain, such as lava or water, or pitfalls to avoid losing a life. In Fairy Worlds, there are no enemies, and fairy magic protects him from falling into the water. Whenever Spyro jumps or glides above water in a Fairy World, the fairy magic carries him back to the ground.

Sparx returns as Spyro's companion, and as with previous games, Sparx allows him to withstand a few more hits; the number of hits depends on Sparx's color. If Sparx is low on health, Spyro can kill fodder to release a yellow butterfly, which restores a unit of Sparx's health. If Spyro takes a hit without Sparx, he loses a life. The main collectible items are gems, which are scattered around the Fairy Worlds and realms. Sparx also helps Spyro by bringing nearby gems to him. Gems are also hidden in baskets, pots, and treasure chests, although the latter requires a key to open. Spyro can also obtain a gem by defeating an enemy the first time.

Imprisoned fairies can be found in plain sight, hard-to-reach areas, and some characters in a realm if Spyro helps them with a task. Like the Dragon Eggs in Spyro: Year of the Dragon, the characters often mistake the crystal as something else. Each Fairy World and realm has a fairy which Spyro can find if he uses his flame breath on every flammable object, which is different for each location. If Spyro has defeated every enemy in a realm, a portal back to the Fairy World hub appears.

Each Fairy World has a speedway level. Before starting, the player must select either Normal or Hard difficulty, although both must eventually be completed because a fairy is the reward for completing both. In these levels, Spyro has to move around a long stretching horizon landscape and reach the end within the time limit. Spyro can gain extra time by destroying enemies of a certain color and flying through hoops. At the end of each speedway, Spyro must face a boss or two and defeat them to complete the speedway.

In each Fairy World, Spyro must pay Moneybags a one-time fee to unlock a Sparx level. These levels are shown from a bird's-eye view instead of an isometric perspective. Enemies in these levels consist of killer insects, such as fire ants. Sparx can shoot unlimited blue orbs and use them to attack enemies. After some hits, the enemy is defeated. There are nests which enemies spawn from endlessly, and Sparx can shoot at the nest numerous times to destroy it and stop the enemies from spawning. Some nests are protected by a barrier, which can be disabled if Sparx destroys its corresponding electric panel. There are keys, each of a certain color, and they unlock the gate of the corresponding color, allowing Sparx to progress. In the last room of the level, Sparx has to fight and defeat a large bug, which is the level's boss, to rescue a fairy and return to the Fairy World hub.

If Spyro collects every gem and fairy in the entire game, the Dragonfly X mode is unlocked.

Worlds and levels

Autumn Fairy Home

Winter Fairy Home

Spring Fairy Home

Summer Fairy Home

Gallery

For this subject's image gallery, see Gallery:Spyro: Season of Ice.

References


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