Welcome to the Spyro Wiki's new home world!
Feel free to rewrite and expand the articles and upload images that are missing.

Superflame: Difference between revisions

From the Spyro Wiki, the Spyro and Skylanders encyclopedia
No edit summary
Aura24 (talk | contribs)
Undo revision 71659 by 86.170.15.186 (talk)
Line 7: Line 7:
The very original from ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'' is much different. The original superflame in the first game was acquired when Spyro was kissed by a [[Fairies|special fairy]], who wore a dark robe and only appeared in [[High Caves |High Caves]] and [[Haunted Towers]]. In Haunted Towers, there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you leave Haunted Towers. Once kissed, Spyro turns red, and his flame becomes white hot. He is able to destroy metal objects, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most re-appearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.
The very original from ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'' is much different. The original superflame in the first game was acquired when Spyro was kissed by a [[Fairies|special fairy]], who wore a dark robe and only appeared in [[High Caves |High Caves]] and [[Haunted Towers]]. In Haunted Towers, there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you leave Haunted Towers. Once kissed, Spyro turns red, and his flame becomes white hot. He is able to destroy metal objects, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most re-appearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.


In spyro 2,if you use a super flame underwater it becomes a superwater breath. It looks like a spikey ball that goes forward in a spinning motion and it explodes with bubbles causing any enemies or fish to go flying away!
In ''Ripto's Rage!'', when underwater, the superflame is depicted as a star-like projectile.


{{S1}} {{S2}} {{S3}}
{{S1}} {{S2}} {{S3}}
[[Category: Powerups]]
[[Category: Powerups]]

Revision as of 19:56, December 8, 2012

Superflame is a powerup in the first three games of the original Spyro series, first appearing in the Spyro the Dragon It upgrades Spyro's flame breath to red allowing him to flame metal enemies. In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon it is shown as a fireball which is useful for distant targets.

Effect

The fireballs are more effective than any of Spyro's standard attacks, and are capable of breaking open metal crates. Superflame even works underwater. In Spyro 2: Ripto's Rage!, Spyro unlocks a permanent Superflame in Dragon Shores upon 100% completion. This is the more commonly thought of superflame.

The very original from Spyro the Dragon is much different. The original superflame in the first game was acquired when Spyro was kissed by a special fairy, who wore a dark robe and only appeared in High Caves and Haunted Towers. In Haunted Towers, there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you leave Haunted Towers. Once kissed, Spyro turns red, and his flame becomes white hot. He is able to destroy metal objects, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most re-appearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.

In Ripto's Rage!, when underwater, the superflame is depicted as a star-like projectile.

Template:S2 Template:S3