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Superflame: Difference between revisions

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==Effect==
==Effect==
The fireballs are more effective than any of Spyro's standard attacks, and are capable of breaking open metal crates. Superflame even works underwater. In ''Spyro 2: Ripto's Rage!'', Spyro unlocks a permanent Superflame in [[Dragon Shores]] upon 100% completion. This is the more commonly thought of superflame.
The fireballs are more effective than any of Spyro's standard attacks, and are capable of breaking open metal crates and the most impossible metaled enemies. Superflame even works underwater. In ''Spyro 2: Ripto's Rage!'', Spyro unlocks a permanent Superflame in [[Dragon Shores]] upon 100% completion. This is the more commonly thought of superflame.


The very original from ''Spyro the Dragon'' is much different. The original superflame in the first game was acquired when Spyro was kissed by a [[Fairies|special fairy]], who wore a dark robe and only appeared in [[High Caves]] and [[Haunted Towers]]. In Haunted Towers, there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you left Haunted Towers. Once kissed, Spyro turns red, and his flame becomes white hot. He is able to destroy metal objects, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most reappearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.
The very original from ''Spyro the Dragon'' is much different. The original superflame in the first game was acquired when Spyro was kissed by a [[Fairies|special fairy]], who wore a dark robe and only appeared in [[High Caves]] and [[Haunted Towers]]. In Haunted Towers, there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you left Haunted Towers. Once kissed, Spyro turns red, and his flame becomes white hot. He is able to destroy metal objects, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most reappearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.

Revision as of 06:42, April 1, 2019

Superflame is a powerup in the first three games of the original Spyro series, first appearing in Spyro the Dragon. It upgrades Spyro's flame breath to red, allowing him to flame metal enemies. In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, it is shown as a fireball, which is useful for distant targets.

In the Spyro Reignited Trilogy, getting the Superflame powerup gives Spyro glowing horns, wings, tail spike, and yellow-stripes, kind of like an invincibility feature.

Effect

The fireballs are more effective than any of Spyro's standard attacks, and are capable of breaking open metal crates and the most impossible metaled enemies. Superflame even works underwater. In Spyro 2: Ripto's Rage!, Spyro unlocks a permanent Superflame in Dragon Shores upon 100% completion. This is the more commonly thought of superflame.

The very original from Spyro the Dragon is much different. The original superflame in the first game was acquired when Spyro was kissed by a special fairy, who wore a dark robe and only appeared in High Caves and Haunted Towers. In Haunted Towers, there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you left Haunted Towers. Once kissed, Spyro turns red, and his flame becomes white hot. He is able to destroy metal objects, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most reappearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.

In Ripto's Rage!, when underwater, the superflame is depicted as a star-like projectile.

Trivia

  • If you beat Ripto's Rage! and enter the Superflame power-up at the end of Dragon Shores then save and quit and create a new save file, the new file will have Superflame at the start of the game.
  • In Spyro the Dragon, if the player used the code that enables the Superflame to unlimited, Spyro can use the unlimited amount of Superflame in all levels (including Gnasty's World) and can used to defeat enemies.
  • In the Reignited Trilogy, a toggle for the Permanent Superflame was added in the form of a cheat code for fans to turn on/off Superflame whenever they please after completing 100%.

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