Welcome to the Spyro Wiki's new home world!
Feel free to rewrite and expand the articles and upload images that are missing.

Spyro 2: Ripto's Rage!: Difference between revisions

From the Spyro Wiki, the Spyro and Skylanders encyclopedia
correction: Gateway to Glimmer is the global title used in most regions
 
(21 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{Wikipedia}}
{{about|the second game in the Spyro franchise|the [[Game Boy Advance]] game with "Spyro 2" in its title|[[Spyro 2: Season of Flame]]}}
{{redirect|Spyro 2|the [[Game Boy Advance]] game with "Spyro 2" in its title|[[Spyro 2: Season of Flame]]}}
{{Game infobox
{{Game infobox
|image = [[File:Spyro 2 PS1 US cover.jpg|250px]]
|image = <tabber>
NTSC-U = [[File:Spyro 2 PS1 US cover.jpg|270px]]
|-|
PAL = [[File:Spyro_2_European_cover.jpg|270px]]
|-|
NTSC-J = [[File:Spyro 2 PS1 JP cover.jpg|270px]]
|-|
Reignited =[[File:SpyroReignitedTrilogy_RiptosRage_Art_Cover.jpg|270px]]
</tabber>
|developer = [[Insomniac Games]]
|developer = [[Insomniac Games]]
|publisher = [[Sony Computer Entertainment]]
|producer = Grady Hunt
|publisher = [[Sony Computer Entertainment]]<br />[[Universal Interactive Studios]]
|released = '''PlayStation:'''<br>{{released|USA|November 2, 1999|Europe|November 5, 1999|Japan|March 16, 2000}} '''PlayStation Network:'''<br>{{released|USA|July 26, 2007 (original release)|USA|May 7, 2009 (second release)}}
|released = '''PlayStation:'''<br>{{released|USA|November 2, 1999|Europe|November 5, 1999|Japan|March 16, 2000}} '''PlayStation Network:'''<br>{{released|USA|July 26, 2007 (original release)|USA|May 7, 2009 (second release)}}
|genre = Platformer
|genre = Platformer
|ratings = {{ratings|esrb=e}}
|ratings = {{ratings|esrb=e}}<br>{{ratings|elspa=3+}}<br>{{ratings|cero=a}}
|console = [[PlayStation]]
|console = [[PlayStation]]
|modes = Single player
|modes = Single player
|media = '''PlayStation:'''<br>Disc<br>'''PlayStation Network:'''<br>Digital download
|media = '''PlayStation:'''<br>Disc<br>'''PlayStation Network:'''<br>Digital download
|input = PlayStation controller
|input = PlayStation controller
|composer=[[Stewart Copeland]]
}}
}}
'''''Spyro 2: Ripto's Rage!''''', known as '''''Spyro 2: Gateway to Glimmer''''' in Europe, is the second game of the [[Spyro (franchise)|''Spyro'' franchise]] and a sequel to ''[[Spyro the Dragon]]''. It was originally released for the [[PlayStation]] in 1999. In 2018, the first three ''Spyro the Dragon'' games, one of which is ''Spyro 2: Ripto's Rage!'', were remade for ''[[Spyro Reignited Trilogy]]''.
'''''Spyro 2: Ripto's Rage!''''', known as '''''Spyro 2: Gateway to Glimmer''''' outside of North America and '''''Spyro & Sparx: Outrageous Tours''''' in Japan, is the second game installment of the [[Spyro (franchise)|''Spyro'' franchise]] and a sequel to ''[[Spyro the Dragon (game)|Spyro the Dragon]]''. It was originally released for the [[PlayStation]] in 1999. In 2018, the first three ''Spyro the Dragon'' games, one of which is ''Spyro 2: Ripto's Rage!'', were remade for the ''[[Spyro Reignited Trilogy]]''.


In the game, Spyro is placed in [[Avalar]], rather than the [[Dragon World]]s, where the previous installment was set. A dinosaur-riding sorcerer, known as [[Ripto]], has invaded the world of Avalar, and is wreaking havoc on its citizens with his magic. Idols come to life and attack their creators, Eskimos are encased in ice cubes, and a civilization of seahorses has had its water confiscated. Spyro must travel through the world of Avalar and undo the damage done by Ripto. Spyro and Sparx are the only two returning characters from the first game.
In the game, Spyro is placed in [[Avalar]], rather than the [[Dragon World]]s, where the previous installment was set. A dinosaur-riding sorcerer, known as [[Ripto]], has invaded the world of Avalar, and is wreaking havoc on its citizens with his magic. Spyro must travel through the world of Avalar and undo the damage done by Ripto. Spyro and Sparx are the only two returning characters from the first game.


On July 26, 2007, ''Spyro 2: Ripto's Rage!'' was released as a PSone Classic for the [[PlayStation Network]], which is before its predecessor, ''Spyro the Dragon''. On August 7, 2007, the game was pulled from the PlayStation Network due to technical issues, such as certain levels failing to load.<ref>"[https://www.wired.com/2007/08/two-more-titles/ Two More Titles Pulled from Euro PlayStation Store]". Wired. Published August 7, 2007.</ref> A few days later, Sony refunded those who bought the game and ''{{wp|MediEvil}}'' (another PSone Classic that was released on the PlayStation Network).<ref>"[https://www.wired.com/2007/08/sony-issues-ref/ Sony Issues Refunds for Spyro 2, MediEvil]". Wired. Published August 13, 2007.</ref> On May 7, 2009, ''Spyro 2: Ripto's Rage!'' was re-added to the PlayStation Network.
On July 26, 2007, ''Spyro 2: Ripto's Rage!'' was released as a PSone Classic for the [[PlayStation Network]], which is before its predecessor, ''Spyro the Dragon''. On August 7, 2007, the game was pulled from the PlayStation Network due to technical issues, such as certain levels failing to load.<ref>"[https://www.wired.com/2007/08/two-more-titles/ Two More Titles Pulled from Euro PlayStation Store]". Wired. Published August 7, 2007.</ref> A few days later, Sony refunded those who bought the game and ''{{wp|MediEvil}}'' (another PSone Classic that was released on the PlayStation Network).<ref>"[https://www.wired.com/2007/08/sony-issues-ref/ Sony Issues Refunds for Spyro 2, MediEvil]". Wired. Published August 13, 2007.</ref> On May 7, 2009, ''Spyro 2: Ripto's Rage!'' was re-added to the PlayStation Network.
==Summaries==
{{Quote|Spyro the Dragon and Sparx the Dragonfly are looking forward to a relaxing vacation at Dragon Shores. They're going to rest up from their victory over Gnasty Gnorc in their first adventure. But fate is about to give their travel plans a big ugly tweak.<br>In the worlds of Avalar, a dinosaur-riding troublemaker named Ripto is making life miserable with his magical spells. Statues are coming to life and attacking their makers. Monsters are messing up electrical systems.<br>Eskimos<ref group="footnotes">The word ''eskimo'' is an offensive colonizer term used to describe Inuk, Yupik, and Iñupiat peoples. While the developers of the game would not have known that, the term is wrong when the game came out and is wrong today. To try and censor the word would be claiming the word was never used.</ref>  are being turned into ice cubes and fish are running out of water!<br>The folks in Avalar have to come up with a plan, quick! They decide that a dragon is what they need to defeat Ripto and his gang. One of the defenders, the Professor, has created magical orbs that will snatch a dragon out of another world and shoot it through a portal to Avalar. Just as Spyro and Sparx leave for their trip, the Professor revs up the orbs.<br>In the blink of a gnorc’s eye, it's “Good-bye, Dragon Shores,” and “Hello, Avalar!” as Spyro and Sparx tumble through a portal and into an alien universe. If they ever want to take their beach vacation, Spyro and Sparx have to help get rid of this raging Ripto. It's enough to make a dragon spit fire!<br>Spyro never passes up a challenge or the chance to toast a few enemies — and there are plenty of both here. The vast worlds of Avalar contain beautiful mountains, bubbling lava flows and gem-filled lakes. The local folks seem pretty nice too... weird — but nice. But some of the scariest creatures ever seen live here and that’s by dragon standards! Will Spyro ever get back to his world? It’s a snap if you're a dragon.<br>So fire up the breath burners and rev up your headbash. Ripto is about to see what happens when a dragon leads the attack.|Spyro 2: Ripto's Rage! instruction manual}}<ref>''[https://archive.org/details/the-legend-of-spyro-dawn-of-the-dragon-prima-official-guide/Guides%20and%20manuals%20(Spyro)/Manuals/Spyro_2_-_Riptos_Rage_-_Manual_-_PSX/page/n3/mode/2up Spyro 2: Ripto's Rage! instruction manual]''</ref>
<br>
{{Quote|Spyro has decided to take a holiday to Dragon Shores. He invites his best friend Sparx to join him and together the duo soar through a magic gateway, off for a well-earned vacation.<br>Far away, the bitter and twisted Ripto, along with his henchmen Crush and Gulp, has taken control of the beautiful land of Avalar. <br>Three Avalari - Elora, Hunter and the Professor - hide out in nearby Glimmer where they plot to rid themselves of Ripto. The Professor builds a magic gateway which leads to the Dragon Lands in the hope that he might lure a dragon through to Glimmer.<br>The gateway begins to shimmer and Spyro explodes through into Glimmer...|Spyro 2: Gateway to Glimmer European site}}<ref>''[https://web.archive.org/web/20000511141514fw_/http://www.playstation-europe.com/spyro2/english/introduction.htm Spyro 2: Ripto's Rage! European site]'' - archived</ref>
==Setting==
''Ripto's Rage!'' is set in another kingdom called Avalar, rather than the [[Dragon Realms]], where the [[Spyro the Dragon (game)|previous installment]] was set. The kingdom of Avalar is split up into three [[homeworlds]], all of them named after a season of the year: [[Summer Forest]], [[Autumn Plains]], and [[Winter Tundra]]. All three homeworlds feature a certain number of [[realm]]s, one or two [[speedway]]s, and a [[Boss Realm]].


==Story==
==Story==
[[File:S2 vacation suggestion.png|thumb|left|200px|Intro screenshot of Spyro suggesting to Sparx that they take a vacation to Dragon Shores because of Artisans' rainy weather.]]
In the land of Avalar, residents [[Elora]], [[Hunter]], and the [[Professor]] have been working on their latest and largest portal. During a test, Hunter persuades the Professor to enter his birthdate, 22475 (which either means February 24 of 1975 or 22 April 1975) as the portal's target coordinates, inadvertently activating it and allowing a small sorcerer named Ripto into the realm, along with his two dinosaurs, [[Crush]] and [[Gulp]]. Sensing that the world he has landed in is free of Dragons, Ripto declares that he is going to "move in" and take over. He instructs Crush to go back and pack his things. However, Elora is able to deactivate the portal by instructing fairies to remove the [[orb]]s powering the portal and scatter them throughout the realms of Avalar. As Ripto begins to terrorize Avalar, Elora and the Professor plan to "catch" a Dragon in order to drive Ripto off.
In the fantasy realm of Avalar, local residents [[Elora]], [[Hunter]], and The [[Professor]] have been working on their latest and largest portal. During a test of it, Hunter enters his birthdate (22475) as the portal's target coordinates, inadvertently activating it and allowing a small wizard named [[Ripto]] into the realm along with two large dinosaurs, Crush and Gulp. Identifying that the land has no dragons, Ripto declares that he is going to "move in" and take it over; however, Elora is able to de-activate the portal by instructing fairies to remove the orbs powering the portal. As Ripto begins to terrorize Avalar, Elora and the Professor plan to 'catch' a dragon in order to drive Ripto off. Somehow, Ripto's magic has corrupted the minds of the citizens of the realm and turned them against each other, causing outbreaks of war between worlds and races.
 
Meanwhile, after Gnasty Gnorc's defeat and the Dragon Realms have been experiencing rainy weather for some time, and Spyro declares that he needs a vacation. He locates the portal to the [[Dragon Shores]] realm and eagerly enters it. However, he finds himself landing in the realm of Avalar, intercepted by the Professor building a portal. Ripto immediately enters the scene and destroys the portal, objecting to the Professor's success in bringing a Dragon to Avalar. Ripto is, however, forced to retreat when Gulp accidentally swallows Ripto's magical scepter. Elora asks Spyro to help save the realm of Avalar by defeating Ripto.
 
Each of Avalar's [[Home World]]s is captured by Ripto immediately after Spyro enters it, and either Ripto or one of his main minions await Spyro in a dungeon area at the end of each. Spyro must gain access to these dungeons by collecting all of the Talismans in the homeworld, and in the case of the final confrontation, collecting 40 orbs total also. The leaders of each realm are holding the Talismans. Somehow, perhaps using his magic, Ripto has succeeded in turning the citizens of the realms against each other, causing outbreaks of war between realms and races within realms. However, it's possible that Ripto did not terrorize these realms since Zephyr and Breeze Harbor have been in a war for some time. Mystic Marsh's trouble was only caused by a sleeping [[Water Wizard]], and nobody ever mentioned Ripto at all.
 
In the end, Spyro is able to bring peace to the realms that have been corrupted by Ripto's machinations. After defeating both Crush and Gulp, Spyro is hurtled into [[Winter Tundra]], where he finds out that Ripto has taken over the homeworld and holed himself up in the castle. The Professor instructs Spyro to gather up forty orbs, which will enable him to storm the castle Ripto has claimed and retake Avalar for the peaceful natives to whom it belongs.
 
Spyro successfully gathers the forty orbs and enters the castle. With the assistance of Hunter, Spyro fights Ripto to the bitter end. As Ripto spawns a mechanical Gulp, and later a mechanical pterodactyl (who could be one of Ripto's deceased henchman that died before the events of the game), Hunter dons his wings, flies over the arena, and drops orbs supercharged by the Professor to give Spyro enhanced abilities for a short amount of time. Spyro ultimately devastates Ripto, sending him sinking into the lava below.


Meanwhile, the Dragon Realms have been under rainy weather for some time; [[Spyro]], declaring he needs a vacation, locates a portal to the realm of [[Dragon Shores]]. However, after traveling through the portal, he finds himself instead landing in the realm of Avalar by means of a smaller portal, built by Avalar's Professor. Ripto enters the scene and destroys the portal, objecting to how the Professor succeeded in bringing a dragon to the world of Avalar. Ripto is, however, forced to retreat when Gulp accidentally swallows Ripto's magical sceptre, and Spyro is asked to help save the realm of Avalar by defeating Ripto.
After Spyro beats Ripto, he is congratulated by Hunter, Elora, the Professor, and Moneybags. The Professor opens a portal to Dragon Shores with the remaining orbs, and Hunter attacks Moneybags in order to retrieve the gems he took from Spyro throughout the events of the game.


Each of Avalar's overworlds is captured by Ripto after Spyro enters them. In a dungeon area, Ripto and one of his minions (or, on the final overworld, resurrected versions of them) wait for Spyro. The only way to access these dungeons is to collect all [[Talisman]]s in the overworld. The final battle requires 40 orbs.
The game's epilogue, which is unlocked by completing the Skill Points list in the Guidebook, reveals what happened to various friends and enemies that Spyro encountered in Avalar, such as Spyro and Elora missing their chance to kiss, Crush being taught by the Professor how to spell, and a list of dummied enemies that didn't make it into the game. The game closes with Spyro returning to the Dragon Realm, with Hunter joining him, setting the stage for the next installment, ''[[Spyro: Year of the Dragon|Year of the Dragon]]''.


==Gameplay==
==Gameplay==
Line 37: Line 61:
In various locations throughout each level there are small creatures, such as frogs or sheep, known as [[fodder]]. When Spyro approaches them, the fodder try and escape from him. When Spyro charges or flames a fodder, it releases a [[butterfly]], which Sparx can eat to restore a unit of his health. If Sparx eats nine butterflies, the tenth one will be a blue butterfly, which grants an extra life. Blue butterflies are sometimes found in a bottle.
In various locations throughout each level there are small creatures, such as frogs or sheep, known as [[fodder]]. When Spyro approaches them, the fodder try and escape from him. When Spyro charges or flames a fodder, it releases a [[butterfly]], which Sparx can eat to restore a unit of his health. If Sparx eats nine butterflies, the tenth one will be a blue butterfly, which grants an extra life. Blue butterflies are sometimes found in a bottle.


Each level has a [[Power-up Gate]], which can be activated after defeating a certain number of enemies, who release a [[spirit particle]] upon being defeated. When Spyro walks through a Power-up Gate, he is given a temporary [[power-up]], including [[Invincible]], [[Superfly]], [[Supercharge]], [[Powerflame]], [[Superfreeze]], and [[Bigbounce]].
Each level has a [[Powerup Gate]], which can be activated after defeating a certain number of enemies, who release a [[spirit particle]] upon being defeated. When Spyro walks through a Powerup Gate, he is given a temporary [[powerup]], including [[Invincibility]], [[Superfly]], [[Supercharge]], [[Powerflame]], [[Superfreeze]], and [[Bigbounce]].
 
===Controls ===
{| class="wikitable" style="text-align:center"
!Button
!Movement
|-
|X
|Jump
|-
|X + X
|Glide
|-
|X + X + Δ
|Hover
|-
|Hold Δ
|Look around environment
|-
|O
|[[Fire|Flame]]
|-
|X (underwater)
|Paddle
|-
|□
|Charge <small>(in surface and underwater)</small>
|-
|□  and X
|Skip/Quick Charge
|-
|L1 + R1
|Sparx gem radar
|-
|L2 or R2
|Move the camera
|-
|START
|Pause Menu
|-
|SELECT
| Guidebook
|-
|X + Δ
|Headbash <small>(when unlocked in [[Winter Tundra]])</small>
|}


==Characters==
==Characters==
Line 43: Line 112:


===Playable characters===
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
{|class="wikitable"
|-style="background:green; color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
|align=center style="background:#C776FE"|[[File:Spyro S2 attack pose.jpg|90px]]<br>'''[[Spyro]]'''
|align=center style="background:#F9F8FC"|[[File:Spyro S2 attack pose.jpg|90px]]<br>'''[[Spyro]]'''
|style="background:#DAA4FE"|The eager, headstrong, purple dragon and main protagonist. A vacation to [[Dragon Shores (Spyro 2: Ripto's Rage!)|Dragon Shores]] turns tragic as [[Ripto]] has taken over [[Avalar]]. After encountering [[Elora]] and [[Hunter]], Spyro embarks on a journey through Avalar to collect [[Orb]]s and [[Talisman]]s and stop Ripto. This is accomplished through the aide of Sparx. The game's story is partially framed after the events of [[Spyro the Dragon|its predecessor]], and Spyro has the same {{wp|Game feel|feel}}, physics and a similar control from the first ''Spyro the Dragon'', now a little more experienced after his adventures in the first ''Spyro'' game.
|align=center style="background:#F9F8FC"|The eager, headstrong, purple dragon and main protagonist. A vacation to [[Dragon Shores]] turns tragic as [[Ripto]] has taken over [[Avalar]]. After encountering [[Elora]] and [[Hunter]], Spyro embarks on a journey through Avalar to collect [[Orb]]s and [[Talisman]]s and stop Ripto. This is accomplished through the aide of Sparx. The game's story is partially framed after the events of [[Spyro the Dragon (game)|its predecessor]], and Spyro has the same {{wp|Game feel|feel}}, physics and a similar control from the first ''Spyro the Dragon'', now a little more experienced after his adventures in the first ''Spyro'' game.
|}
|}


===Non-playable characters===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
{|class="wikitable"
|-style="background:green; color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
Line 61: Line 128:
|style="background:#EFEEF2"|Spyro's constant dragonfly companion that represents his health meter, also alowing Spyro to withstand more hits, and collects nearby gems for him.
|style="background:#EFEEF2"|Spyro's constant dragonfly companion that represents his health meter, also alowing Spyro to withstand more hits, and collects nearby gems for him.
|-
|-
|align=center style="background:#F9F8FC"|[[File:Elora S2RR.png|90px]]<br>'''[[Elora]]'''
|align=center style="background:#F9F8FC"|[[File:Elora S2RR.png|70px]]<br>'''[[Elora]]'''
|style="background:#EFEEF2"|A faun of Avalar, and assistant to the Professor. She is friendly and wise and develops a friendship with Spyro over the course of the game.
|style="background:#EFEEF2"|A faun of Avalar, and assistant to the Professor. She is friendly and wise and develops a friendship with Spyro over the course of the game.
|-
|-
|align=center style="background:#F9F8FC"|[[File:Hunter S2RR.png|90px]]<br>'''[[Hunter]]'''
|align=center style="background:#F9F8FC"|[[File:Hunter S2RR.png|90px]]<br>'''[[Hunter]]'''
|style="background:#EFEEF2"|An anthropomorphic cheetah armed with a bow and arrows who was inadvertently responsible for bringing Ripto to the realm of Avalar, during a test of the Professor's "Super Portal". In the game, Hunter teaches the player about Spyro's abilities early on and occasionally challenges Spyro to various mini-games or missions later.
|style="background:#EFEEF2"|A cheetah armed with a bow and arrows who was inadvertently responsible for bringing Ripto to the realm of Avalar, during a test of the Professor's "Super Portal". In the game, Hunter teaches the player about Spyro's abilities early on and occasionally challenges Spyro to various mini-games or missions later.
|-
|-
|align=center style="background:#F9F8FC"|[[File:Zoe S2RR.png|90px]]<br>'''[[Zoe]]'''
|align=center style="background:#F9F8FC"|[[File:Zoe S2RR.png|90px]]<br>'''[[Zoe]]'''
Line 71: Line 138:
|-
|-
|align=center style="background:#F9F8FC"|[[File:Moneybags S2RR.png|90px]]<br>'''[[Moneybags]]'''
|align=center style="background:#F9F8FC"|[[File:Moneybags S2RR.png|90px]]<br>'''[[Moneybags]]'''
|style="background:#EFEEF2"|An anthropomorphic bear seen in various places throughout the realm of Avalar. As his name suggests, he has a love for gems and will not hesitate to ask Spyro to "share" some of them, sometimes inventing ridiculous reasons that Spyro should agree. However, in all cases, paying Moneybags enough gems will result in access to new levels, further progress within the same level, or in some cases, a new ability for Spyro.
|style="background:#EFEEF2"|A bear seen in various places throughout the realm of Avalar. As his name suggests, he has a love for gems and will not hesitate to ask Spyro to "share" some of them, sometimes inventing ridiculous reasons that Spyro should agree. However, in all cases, paying Moneybags enough gems will result in access to new levels, further progress within the same level, or in some cases, a new ability for Spyro.
|-
|-
|align=center style="background:#F9F8FC"|[[File:Professor S2RR.png|90px]]<br>'''[[Professor]]'''
|align=center style="background:#F9F8FC"|[[File:Professor S2RR.png|60px]]<br>'''[[Professor]]'''
|style="background:#EFEEF2"|The creator of the "Super Portal" in Avalar. After Ripto's arrival, he created a smaller portal in the Glimmer realm to locate a dragon and bring it to Avalar.
|style="background:#EFEEF2"|A mole and the creator of the "Super Portal" in Avalar. After Ripto's arrival, he created a smaller portal in the Glimmer realm to locate a dragon and bring it to Avalar.
|}
 
==Enemies==
{{rewrite-expand|Needs more enemies added to the table}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F9F8FC"
|-style="background:#060703; color:white;"
!width=10%|Name
![[File:S2RR Ripto icon.png|25px|link=Category:Enemies]] Description [[File:S2RR Ripto icon.png|25px|link=Category:Enemies]]
!width=13%|Locations
!width=6%|Can be flamed?
!width=6%|Can be charged?
|-
|align=center|[[File:No image.png|x70px]]<br>'''[[Arabian Thief]]'''
|Thieves responsible of stealing the hippos' three magical brass lamps. They are not as fast as the other Thieves in the Dragon Realms, but are still quite tricky to catch. Defeating all three will award the player an orb.
|align=center|[[Shady Oasis]]
|style="text-align:center"|{{color|Yes|green}}
|style="text-align:center"|{{color|Yes|green}}
|-
|-
|align=center|[[File:No image.png|x70px]]<br>'''[[Camel]]'''
|align=center style="background:#F9F8FC"|[[File:Ripto S2RR.png|x100px]]<br>'''[[Ripto]]'''
|Bipedal, ostrich-like dromedaries that attack Spyro by biting him or swinging their necks at him. They will bury their heads in the sand like an ostrich if Spyro is not near them. They also hop around to face his direction if he approaches them.
|style="background:#EFEEF2"|The main antagonist of the game who seeks to take over Avalar and has a hatred for dragons. He is joined by his minions, Crush and Gulp.
|align=center|[[Scorch (realm)|Scorch]]
|style="text-align:center"|{{color|Yes|green}}
|style="text-align:center"|{{color|No|red}}
|-
|-
|align=center|[[File:No image.png|x70px]]<br>'''[[Draclet]]'''
|align=center style="background:#F9F8FC"|[[File:Crush render.png|x120px]]<br>'''[[Crush]]'''
|Small, green, spider-like creatures that cannot damage Spyro. They quickly breed but only have a set limit of members in their family. Some of them can be found walking on the floor, whilst others hang by small threads.
|style="background:#EFEEF2"|A blue dinosaur with small wings and wields an oversized club. He serves under Ripto.
|align=center|[[Scorch (realm)|Scorch]]
|style="text-align:center"|{{color|Yes|green}}
|style="text-align:center"|{{color|No|red}}
|-
|-
|align=center|[[File:No image.png|x70px]]<br>'''[[Earthshaper]]'''
|align=center style="background:#F9F8FC"|[[File:Gulp render.png|x100px]]<br>'''[[Gulp]]'''
|Creatures out of stone, capable of shaping the ground to make a lot of mischief. Charging them pushes them further. They are the only enemies that cannot be defeated by the Supercharge, although it pushes them more further.
|style="background:#EFEEF2"|A green dinosaur who often acts as Ripto's steed.
|align=center|[[Fracture Hills]]<br>[[Magma Cone]]
|style="text-align:center"|{{color|No|red}}
|style="text-align:center"|{{color|Yes|green}}
|-
|align=center|[[File:No image.png|x70px]]<br>'''[[Horned Rabbit]]'''
|Rabbits that disguise themselves as an ice spike and pop out of the ground and charge into Spyro if he gets too close.
|align=center|[[Crystal Glacier]]
|style="text-align:center"|{{color|Yes|green}}
|style="text-align:center"|{{color|Yes|green}}
|-
|align=center|[[File:No image.png|x70px]]<br>'''[[Kangaroo Thief]]'''
|Agile kangaroos that are able to leap great distances and heights, glide with their small wings, and swim in the few watery areas. Four are responsible for stealing [[Basil the Explorer]]'s four spark plugs in attempt to take them away from Mystic Marsh. Each one runs on a fixed path, and once defeated, they make a sound, then the spark plugs appear. When all four are defeated, Spyro is awarded an orb from Basil.
|align=center|[[Mystic Marsh]]
|style="text-align:center"|{{color|Yes|green}}
|style="text-align:center"|{{color|Yes|green}}
|-
|align=center|[[File:No image.png|x70px]]<br>'''[[Young Earthshaper]]'''
|Small Earthshapers that wear pants and attempt to throw rocks at Spyro. They can only be charged and will run away from Spyro if he does not hit them. Following their attempt, they will run to the other side of a building or large object and attempt the same attack.
|align=center|[[Magma Cone]]
|style="text-align:center"|{{color|No|red}}
|style="text-align:center"|{{color|Yes|green}}
|}
|}
===Bosses===
<center>
{|width=80% class="wikitable"
!colspan="12"style="background:#000000; color:white;"|[[File:S2RR Ripto icon.png|25px|link=Category:Bosses]] Bosses [[File:S2RR Ripto icon.png|25px|link=Category:Bosses]]
|-
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
!colspan="1"width=5% style="background:#060703"|
|-
!colspan="4"style="background:#7B7BA5"|{{color-link|Crush|white}}
!colspan="4"style="background:#4A6B42"|{{color-link|Gulp|white}}
!colspan="4"style="background:#F77331"|{{color-link|Ripto|white}}
|-
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x100px]]
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x100px]]
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x100px]]
|-
|colspan="4"align=center style="background:#F9F8FC"|A large, blue Riptoc who wields his club and uses pads to unleash fearsome attacks. Flaming him outside the pads is the only way to damage him.
|colspan="4"align=center style="background:#F9F8FC"|A large, green Riptoc with thick green scales and a giant pair of laser cannons on his back. He is resisted by the flame attack, so Spyro must use the objects which hatch from the eggs dropped from the sky by pterodactyls to defeat him. A robotic variant of him appears during the final boss.
|colspan="4"align=center style="background:#F9F8FC"|Spyro's arch-nemesis: the sorcerous king of the [[Riptoc Mercenaries]]. Ripto is the title villain and the final boss. At the start, he was accidentally transported to Avalar, which he decides to invade because it is not inhabited by dragons. Ripto uses magical orbs to gain power-ups, and can fire projectiles from his scepter. When in trouble, he calls a robotic version of Gulp to help him out, and when in danger, he then takes to the skies on a monstrous pterodactyl robot for a fast-paced aerial battle. Spyro should use the orbs that Hunter drops to get new powerups.
|}
</center>


==Realms==
==Realms==
Line 166: Line 157:


<center>
<center>
{|width=100% class="wikitable" style="background:#F2F2F7;"
{|width=40% class="wikitable" style="background:#F2F2F7;"
!colspan="12"style="background:green; color:white;"|Realms
!colspan="12"|Realms
|- style="background:#78D0F8;"
|- style="background:#78D0F8;"
|colspan="12"|[[File:S2RR Summer Forest Guidebook image.png|x25px|link=Summer Forest]] '''World 1: <small>Summer Forest</small>'''
|-
|-
!colspan="4" style="background:#A0DEFA;"|[[File:S2RR Summer Forest logo.png|link=Summer Forest]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×4
!colspan="4" style="background:#A0DEFA;"|[[File:S2RR Summer Forest logo.png|link=Summer Forest]]
!colspan="4" style="background:#A0DEFA;"|Challenges
|colspan="4"align=center|[[Glimmer]]<br>[[Idol Springs]]<br>[[Colossus]]<br>[[Hurricos]]<br>[[Sunny Beach]]<br>[[Aquaria Towers]]<br>[[Ocean Speedway]]<br>[[Crush's Dungeon]]
!colspan="4" style="background:#A0DEFA;"|Orbs
|-
|-
|colspan="4"rowspan="4"align=center style="background:#F9F8FC"|[[File:S2RR Summer Forest.png|x90px]]
!colspan="4" style="background:#A0DEFA;"|[[File:S2RR Autumn Plains logo.png|link=Autumn Plains]]
|colspan="4"rowspan="3"align=left|Hunter's Challenge
|colspan="4"align=center|[[Skelos Badlands]]<br>[[Crystal Glacier]]<br>[[Breeze Harbor]]<br>[[Zephyr]]<br>[[Metro Speedway]]<br>[[Scorch]]<br>[[Fracture Hills]]<br>[[Magma Cone]]<br>[[Shady Oasis]]<br>[[Icy Speedway]]<br>[[Gulp's Overlook]]
|colspan="4"align=left|On a secret ledge
|-
|-
|colspan="4"align=left|Atop a ladder
!colspan="4" style="background:#A0DEFA;"|[[File:S2RR Winter Tundra logo.png|link=Winter Tundra]]
|-
|colspan="4"align=center|[[Mystic Marsh]]<br>[[Cloud Temples]]<br>[[Robotica Farms]]<br>[[Metropolis]]<br>[[Canyon Speedway]]<br>[[Ripto's Arena]]<br>[[Dragon Shores]]
|colspan="4"align=left|Behind the door
|- style="background:#F2F2F7;"
|colspan="12"align=center|The first Home World is luscious and green. Here, Avalar is enjoying summer. Before reaching certain portals in this world, Spyro must pay Moneybags to teach him to swim.<br>'''Unlock criterion''': complete Glimmer
|-
!colspan="4" style="background:#A0DEFA;"|01.<br>[[File:S2RR Glimmer logo.png|link=Glimmer]]<br>[[File:S2RR Magic Pick.png|x16px|Talisman]]Magic Pick [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="2" style="background:#A0DEFA;"|Challenges
!colspan="4" style="background:#A0DEFA;"|02.<br>[[File:S2RR Idol Springs logo.png|link=Idol Springs]]<br>[[File:S2RR Jade Idol.png|x16px|Talisman]]Jade Idol [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×2
!colspan="1" style="background:#A0DEFA;"|Challenges
!colspan="1" style="background:#A0DEFA;"|Skill Point
|-
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:S2RR Glimmer.png|x90px]]
|colspan="1"rowspan="1"align=left|Lizard hunt
|colspan="1"rowspan="1"align=left|Gem Lamp Flight outdoors
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:S2RR Idol Springs.png|x90px]]
|colspan="1"align=left|Foreman Bud's puzzles
|colspan="1"rowspan="2"align=left|Land on Idol
|-
|colspan="2"rowspan="1"align=left|Gem Lamp Flight in cave
|colspan="1"align=left|Hula Girl rescue
|-
|colspan="6"align=center|A world lush with gems, and home to the Gemcutters, who are springhares. They are being terrorized by lizards, who keep stealing their gems.
|colspan="6"align=center|A marsh-like area adorned with Idol Monsters, where the local foremen incessantly carve idols. These idols are turning on them.<br>'''Unlock criterion''': complete Glimmer
|-
!colspan="4" style="background:#A0DEFA;"|03.<br>[[File:S2RR Colossus logo.png|link=Colossus]]<br>[[File:S2RR Golden Statue.png|x16px|Talisman]]Golden Statue [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="1" style="background:#A0DEFA;"|Challenges
!colspan="1" style="background:#A0DEFA;"|Skill Point
!colspan="4" style="background:#A0DEFA;"|04.<br>[[File:S2RR Hurricos logo.png|link=Hurricos]]<br>[[File:S2RR Gear of Power.png|x16px|Talisman]]Gear of Power [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="1" style="background:#A0DEFA;"|Challenges
!colspan="1" style="background:#A0DEFA;"|Skill Point
|-
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:S2RR Colossus.png|x90px]]
|colspan="1"align=left|Hockey vs. Goalie
|colspan="1"rowspan="3"align=left|Perfect in Hockey
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:Hurricos S2RR screenshot.jpg|x90px]]
|colspan="1"align=left|Stone thief chase
|colspan="1"rowspan="3"align=left|All Windmills
|-
|colspan="1"align=left|Hockey one on one
|colspan="1"align=left|Factory Glide 1
|-
|colspan="1"align=left|Evil spirit search
|colspan="1"align=left|Factory Glide 2
|-
|colspan="6"align=center|A mountainous world inhabited by peaceful monks. A Yeti is rampaging around the once-peaceful mountain; however, the monks were able to close all the doors to trap the him.<br>'''Unlock criterion''': complete Glimmer
|colspan="6"align=center|A stormy world in perpetual darkness, home to the Electrolls. Their bigger and stronger workmates, the Gear Grinders, are segregating their smaller, weaker workmatems.<br>'''Unlock criteria''': complete Glimmer and pay Moneybags 500 gems to swim underwater
|-
!colspan="4" style="background:#A0DEFA;"|05.<br>[[File:S2RR Sunny Beach logo.png|link=Sunny Beach]]<br>[[File:S2RR Turtle Medallion.png|x16px|Talisman]]Turtle Medallion [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="2" style="background:#A0DEFA;"|Challenges
!colspan="4" style="background:#A0DEFA;"|06.<br>[[File:S2RR Aquaria Towers logo.png|link=Aquaria Towers]]<br>[[File:S2RR Enchanted Shell.png|x16px|Talisman]]Enchanted Shell [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="2" style="background:#A0DEFA;"|Challenges
|-
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="2"align=left|Blasting boxes
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"align=left|Seahorse rescue
|colspan="1"rowspan="3"align=left|All Seaweed
|-
|colspan="2"align=left|Turtle soup I
|colspan="1"align=left|Manta ride I
|-
|colspan="2"align=left|Turtle soup II
|colspan="1"align=left|Manta ride II
|-
|colspan="6"align=center|A scenic beach inhabited by turtles. Water Workers are entrapping the innocent turtles.<br>'''Unlock criteria''': complete Glimmer and pay Moneybags 500 gems to swim underwater
|colspan="6"align=center|A piece of ocean belonging to a school of seahorses and Verne, their giant squid. Their civilization have had their water confiscated by the Water Workers.<br>'''Unlock criteria''': complete Glimmer and pay Moneybags 500 gems to swim underwater, and pay Moneybags 400 gems for access
|-
!colspan="4" style="background:#A0DEFA;"|07.<br>[[File:S2RR Ocean Speedway logo.png|link=Ocean Speedway]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×1
!colspan="4" style="background:#A0DEFA;"|Challenge
!colspan="4" style="background:#A0DEFA;"|Skill Point
|-
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="4"align=left|Follow Hunter
|colspan="4"align=left|Under 1:10
|-
|colspan="12"align=center|A segment of sea where the locals race and cheer in the stands, featuring rings, arches, boats, and cars.<br>'''Unlock criteria''': complete Glimmer, pay Moneybags 500 gems to swim underwater, and collect 3 orbs for access
|-
!colspan="4" style="background:#A0DEFA;"|08.<br>[[File:S2RR Crush's Dungeon logo.png|link=Crush's Dungeon]]
!colspan="8" style="background:#A0DEFA;"|Skill Point
|-
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="8"align=left|Perfect
|-
|colspan="12"align=center|The first and easiest boss level. Located obviously in a dungeon, Spyro is surrounded by colored pads. The blue pads let Crush use a shock wave running along the ground against Spyro, and the red pads lets the monster unleash a fireball onto him.<br>'''Unlock criteria''': collect all 6 Talismans within Summer Forest's realms
|- style="background:#F89058;"
|colspan="12"|[[File:S2RR Autumn Plains Guidebook image.png|x25px|link=Autumn Plains]] '''World 2: <small>Autumn Plains</small>'''
|-
!colspan="4" style="background:#FAB189;"|[[File:S2RR Autumn Plains logo.png|link=Autumn Plains]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×2
!colspan="8" style="background:#FAB189;"|Orbs
|-
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="8"align=left|The end of the wall
|-
|colspan="8"align=left|Long Glide!
|-
|colspan="12"align=center|The second world contains the most portals to other levels. The only notable difference between it and Summer Forest is that the leaves are autumnal colors. There is also a far more extensive series of castle ramparts and galleries.<br>'''Unlock criterion''': complete Crush's Dungeon
|-
!colspan="4" style="background:#FAB189;"|09.<br>[[File:S2RR Skelos Badlands logo.png|link=Skelos Badlands (Spyr 2: Ripto's Rage!)]]<br>[[File:S2RR Ancient Bone.png|x16px|Talisman]]Ancient Bone [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="1" style="background:#FAB189;"|Challenges
!colspan="1" style="background:#FAB189;"|Skill Points
!colspan="4" style="background:#FAB189;"|10.<br>[[File:S2RR Crystal Glacier logo.png|link=Crystal Glacier]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×2 [[File:S2RR Ice Crystal.png|x16px|Talisman]]Ice Crystal
!colspan="2" style="background:#FAB189;"|Challenges
|-
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"rowspan="1"align=left|Lava lizards I
|colspan="1"rowspan="2"align=left|All Cacti
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"rowspan="3"align=left|Draclet cave
|colspan="1"rowspan="3"align=left|George the snow leopard
|-
|colspan="1"rowspan="1"align=left|Lava lizards II
|-
|colspan="1"rowspan="1"align=left|Dem bones
|colspan="1"rowspan="1"align=left|Catbat Quartet
|-
|colspan="6"align=center|A prehistoric wasteland covered in giant skeletons and scalding-hot lava. The cavemen here, however, like to call it home, although they are having trouble with some prehistoric creatures and Fire Wizards.<br>'''Unlock criterion''': complete Crush's Dungeon
|colspan="6"align=center|A lofty, snow-covered, mountainous area inhabited by eskimos, who are being frozen solid; their leader is imprisoned by Ice Wizards.<br>'''Unlock criterion''': complete Crush's Dungeon
|-
!colspan="4" style="background:#FAB189;"|11.<br>[[File:S2RR Breeze Harbor logo.png|link=Breeze Harbor]]<br>[[File:S2RR Glass Anchor.png|x16px|Talisman]]Glass Anchor [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×2
!colspan="2" style="background:#FAB189;"|Challenges
!colspan="4" style="background:#FAB189;"|12.<br>[[File:S2RR Zephyr logo.png|link=Zephyr]]<br>[[File:S2RR Ruby Bomb.png|x16px|Talisman]]Ruby Bomb [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×4
!colspan="2" style="background:#FAB189;"|Challenges
|-
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="2"rowspan="1"align=left|Mine blast
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"align=left|Cowlek corral I
|colspan="1"align=left|Cowlek corral II
|-
|colspan="2"rowspan="1"align=left|Gear grab
|colspan="1"align=left|Sowing seeds I
|colspan="1"align=left|Sowing seeds II
|-
|colspan="6"align=center|The harbor where Breeze Builders dwell. The Breezebuilders try to fend off a Land Blubber infestation; both the Breeze Builders and the Land Blubbers of Zephyr are constantly at war.<br>'''Unlock criterion''': complete Crush's Dungeon
|colspan="6"align=center|A land covered in rolling, grassy green hills, decorated with high-rise towers and tunnels. Here, the Land Blubbers try to repel the Breezebuilder assault.<br>'''Unlock criteria''': complete Crush's Dungeon and pay Moneybags 500 gems for access
|-
!colspan="4" style="background:#FAB189;"|13.<br>[[File:S2RR Scorch logo.png|link=Scorch (realm)]]<br>[[File:S2RR Emerald Scarab.png|x16px|Talisman]]Emerald Scarab [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×2
!colspan="1" style="background:#FAB189;"|Challenges
!colspan="1" style="background:#FAB189;"|Skill Point
!colspan="4" style="background:#FAB189;"|14.<br>[[File:S2RR Fracture Hills logo.png|link=Fracture Hills]]<br>[[File:S2RR Bronze Flute.png|x16px|Talisman]]Bronze Flute [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="1" style="background:#FAB189;"|Challenges
!colspan="1" style="background:#FAB189;"|Skill Point
|-
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"align=left|Barrel of Monkeys
|colspan="1"rowspan="3"align=left|All Trees
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"align=left|Free the faun
|colspan="1"rowspan="3"align=left|3 Laps of Supercharge
|-
|colspan="1"rowspan="2"align=left|Capture the flags
|colspan="1"align=left|Alchemist escort
|-
|colspan="1"align=left|Earthshaper bash
|-
|colspan="6"align=center|An arid desert area with many temples. A couple of secret agents ([[Handel]] and [[Greta]]) are here, too; they attempt to infiltrate an enemy castle.<br>'''Unlock criteria''': complete Crush's Dungeon and pay Moneybags 500 gems to climb
|colspan="6"align=center|Among the forested, tranquil landscape, is a cragged, wide canyon, with lava, inexperienced alchemists, and bagpipe music. Satyrs have been encased in stone by the Earthshapers.<br>'''Unlock criteria''': complete Crush's Dungeon and pay Moneybags 500 gems to climb
|-
!colspan="4" style="background:#FAB189;"|15.<br>[[File:S2RR Magma Cone logo.png|link=Magma Cone]]<br>[[File:S2RR Volcano Idol.png|x16px|Talisman]]Volcano Idol [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="2" style="background:#FAB189;"|Challenges
!colspan="4" style="background:#FAB189;"|16.<br>[[File:S2RR Shady Oasis logo.png|link=Idol Springs]]<br>[[File:S2RR Mystic Lamp.png|x16px|Talisman]]Mystic Lamp [[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×2
!colspan="2" style="background:#FAB189;"|Challenges
|-
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="2"align=left|Party crashers
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"rowspan="3"align=left|Catch 3 thieves
|colspan="1"rowspan="3"align=left|Free Hippos
|-
|colspan="2"align=left|Crystal geysers I
|-
|colspan="2"align=left|Crystal geysers II
|-
|colspan="6"align=center|A hilly landscape flowing with lava, and next door to a constantly active volcano that endangered the Fauns. Third-degree burns are extremely common here.<br>'''Unlock criteria''': complete Crush's Dungeon, Moneybags 500 gems to climb, and collect 8 orbs
|colspan="6"align=center|A temple area filled with acid, booby-traps, and hippos who like to eat Power Berries, which are all being stolen by the Thieves.<br>'''Unlock criteria''': complete Crush's Dungeon, Moneybags 500 gems to climb, collect 8 orbs, and pay Moneybags 400 gems for access
|-
!colspan="4" style="background:#FAB189;"|17.<br>[[File:S2RR Metro Speedway logo.png|link=Metro Speedway]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×1
!colspan="1" style="background:#FAB189;"|Challenge
!colspan="1" style="background:#FAB189;"|Skill Point
!colspan="4" style="background:#FAB189;"|18.<br>[[File:S2RR Icy Speedway logo.png|link=Icy Speedway]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×1
!colspan="1" style="background:#FAB189;"|Challenge
!colspan="1" style="background:#FAB189;"|Skill Point
|-
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"align=left|Grab the Loot
|colspan="1"align=left|Under 1:15
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"align=left|Parasail through Rings
|colspan="1"align=left|Under 1:15
|-
|colspan="6"align=center|A city surrounded by water. Here there are many pigeons, Cat Burglars, jumpers, slow signs, and arches.<br>'''Unlock criteria''': complete Crush's Dungeon and collect 6 orbs
|colspan="6"align=center|A frozen-over tundra surrounded by the ocean, which is inhabited by small sea monsters. There are many eskimos and cavemen on vacation here, whether they ride snowmobiles attached parasailors or go ice skating. featuring snowmobiles, arches, skaters, and serpents.<br>'''Unlock criteria''': complete Crush's Dungeon, Moneybags 500 gems to climb, collect 8 orbs, and pay Moneybags 100 gems for access
|-
!colspan="4" style="background:#FAB189;"|19.<br>[[File:S2RR Gulp's Overlook logo.png|link=Gulp's Overlook]]
!colspan="8" style="background:#FAB189;"|Skill Points
|-
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="8"align=left|Perfect
|-
|colspan="8"align=left|Hit Ripto
|-
|colspan="12"align=center|A boss realm focusing on a battle with Gulp, a huge and green Riptoc with a cannon-like contraption on his back; this realm is a bit more challenging. Elora has trained some Pterodactyls from Skelos Badlands to drop eggs containing weapons for Spyro.<br>'''Unlock criteria''': collect all 8 Talismans within Autumn Plains' realms
|- style="background:#F0D8F8;"
|colspan="12"|[[File:S2RR Winter Tundra Guidebook image.png|x25px|link=Winter Tundra]] '''World 3: <small>Winter Tundra</small>'''
|-
!colspan="4" style="background:#F4E3FA;"|[[File:S2RR Winter Tundra logo.png|link=Winter Tundra]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="8" style="background:#F4E3FA;"|Orbs
|-
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="8"align=left|Top of the waterfall
|-
|colspan="8"align=left|On the tall wall
|-
|colspan="8"align=left|Smash the rock
|-
|colspan="12"align=center|The final Home World. This is the residence of Ripto during his attempt to get revenge on Spyro and his friends from Avalar and is also the location of the Super Portal to the Dragon Realms, Spyro's true home. It is located on an alpine tundra, with a focal temple and secret caves.<br>'''Unlock criterion''': complete Gulp's Overlook
|-
!colspan="4" style="background:#F4E3FA;"|20.<br>[[File:S2RR Mystic Marsh logo.png|link=Mystic Marsh]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="2" style="background:#F4E3FA;"|Challenges
!colspan="4" style="background:#F4E3FA;"|21.<br>[[File:S2RR Cloud Temples logo.png|link=Cloud Temples]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="2" style="background:#F4E3FA;"|Challenges
|-
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="2"align=left|Fix the fountain
|colspan="4"rowspan="3"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="2"align=left|Break down doors
|-
|colspan="2"align=left|Very versatile thieves!
|colspan="2"align=left|Agent Zero's secret hideout
|-
|colspan="2"align=left|Retrieve professor's pencil
|colspan="2"align=left|Ring tower bells
|-
|colspan="6"align=center|A marshy piece of land inhabited by many exotic animals and Water Wizards. The fountain that kept the local creatures calm has stopped working.<br>'''Unlock criterion''': complete Gulp's Overlook
|colspan="6"align=center|A much cooler place with more temples. There are large numbers of enemies here, and Spyro must be careful where you step. Evil warlocks have stolen the powerful magicians' wands.<br>'''Unlock criteria''': complete Gulp's Overlook and collect 15 orbs
|-
!colspan="4" style="background:#F4E3FA;"|22.<br>[[File:S2RR Robotica Farms logo.png|link=Robotica Farms]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×3
!colspan="2" style="background:#F4E3FA;"|Challenges
!colspan="4" style="background:#F4E3FA;"|23.<br>[[File:S2RR Metropolis logo.png|link=Metropolis]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×4
!colspan="2" style="background:#F4E3FA;"|Challenges
|-
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"rowspan="1"align=left|Switch on bug light
|colspan="1"align=left|Clear tractor path
|colspan="4"rowspan="2"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="1"align=left|Conquer invading cows
|colspan="1"align=left|Shoot down sheep saucers I
|-
|colspan="2"align=left|Exterminate crow bugs
|colspan="1"align=left|Shoot down sheep saucers II
|colspan="1"align=left|Ox bombing
|-
|colspan="6"align=center|An agricultural area run by robots. It is a wide expanse of land, now overrun by Robo-Bugs, who are giving the locals an extremely hard time with the infestation.<br>'''Unlock criteria''': complete Gulp's Overlook and pay Moneybags 1000 gems for the headbash ability
|colspan="6"align=center|A busy little city inhabited by robots who speak in monotone. Their home have been invaded by Space Cows, Rocket Pigs and Flying Sheep Saucers.<br>'''Unlock criteria''': complete Gulp's Overlook, pay Moneybags 1000 gems for the headbash ability, and collect 25 orbs
|-
!colspan="4" style="background:#F4E3FA;"|24.<br>[[File:S2RR Canyon Speedway logo.png|link=Canyon Speedway]]<br>[[File:S2RR Orb icon.png|x16px|Total number of obtainable orbs]]×1<br>
!colspan="4" style="background:#F4E3FA;"|Challenge
!colspan="4" style="background:#F4E3FA;"|Skill Point
|-
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="4"align=left|Shoot down balloons
|colspan="4"align=left|Under 1:10
|-
|colspan="12"align=center|A deep, craggy canyon inhabited by rams and vultures, with some moles known as bikers thrown in, and some rings scattered somewhere.<br>'''Unlock criteria''': complete Gulp's Overlook and pay Moneybags 200 gems for access
|-
!colspan="4" style="background:#F4E3FA;"|25.<br>[[File:S2RR Ripto's Arena logo.png|link=Ripto's Arena]]
!colspan="8" style="background:#F4E3FA;"|Skill Point
|-
|colspan="4"align=center style="background:#F9F8FC"|[[File:No image.png|x90px]]
|colspan="8"align=left|Perfect
|-
|colspan="12"align=center|The third and final boss level, Ripto generously gives you a bit of competition and has 3 stages (Normal, Robot Gulp, Pterodactyl).<br>'''Unlock criteria''': complete Gulp's Overlook and collect 40 orbs
|- style="background:#B0F858;"
|colspan="12"|[[File:S2RR Dragon Shores.png|x25px|link=Dragon Shores (Spyro 2: Ripto's Rage!)]] '''World 4: <small>Dragon Shores</small>'''
|-
!colspan="3" style="background:#C7FA89;"|Dunk 'em Down in Water<br>[[File:Dragon Shores token.png|15px|Total number of tokens.]]×3
!colspan="3" style="background:#C7FA89;"|Tunnel of Love<br>[[File:Dragon Shores token.png|15px|Total number of tokens.]]×1
!colspan="3" style="background:#C7FA89;"|Coaster Ride<br>[[File:Dragon Shores token.png|15px|Total number of tokens.]]×3
!colspan="3" style="background:#C7FA89;"|Shooting Range<br>[[File:Dragon Shores token.png|15px|Total number of tokens.]]×3
|-
|colspan="3"align=left|Spyro should fire baseball-like rocks at a dunk tank.
|colspan="3"align=left|This is where Spyro rides the Tunnel of Love.
|colspan="3"align=left|Spyro should pop balloons on a roller coaster.
|colspan="3"align=left|Spyro should shoot enemies and targets that pop up out of the ground.
|}
|}
</center>
</center>


==Abilities==
==Abilities==
Line 482: Line 186:
|-
|-
|[[Swim|Swimming]]
|[[Swim|Swimming]]
|Most water is no longer hazardous or lethal to Spyro. At first, Spyro can only swim across the surface of water, but in the first world, Moneybags teaches Spyro (for a fee, of course) how to swim underwater. Many levels feature underwater portions through which Spyro must swim, particularly the Aquaria Towers level which are almost entirely underwater. Spyro's flame breath is of no use underwater (unless augmented by a Power-Up), but he can still use his charge attack to swim at high speeds and attack foes. Spyro can still drown in unclear waters (Mystic Marsh) and green, acidic waters (Scorch and Shady Oasis).
|Swimming on the surface of water is an ability Spyro has from the beginning of the game. Swimming underwater enables Spyro to travel to new areas, recover gems and battle enemies. One level is even set entirely underwater. There is no time limit on underwater swmming.
|-
|-
|[[Climb|Climbing]]
|[[Climb|Climbing]]
|In the second world, Moneybags teaches Spyro the ability to climb on certain wall surfaces, such as ladders. Spyro can traverse such walls to gain access to new missions and areas, but he cannot defend himself while hanging from a wall.
|Using the [[climbing]] ability, certain walls bear ladder imprints and can be climbed. Simply jumping against the wall will make Spyro dig his claws in, and he can climb in any direction for as far as the imprints go. Spyro frequently must cross from ladder to ladder to reach new areas.
|-
|-
|[[Headbash]]
|[[Headbash]]
|In the final world, Moneybags teaches Spyro one final ability, the ability to dive vertically out of the air and crash into the ground, horns first, allowing Spyro to defeat certain late-game enemies, open certain treasure boxes, and complete additional missions.
|The headbash enables Spyro to break certain rocks and special gem containers. The headbash is achieved by jumping into the air and then pressing the triangle button. Spyro will execute a forward somersault and launch himself downwards, horns first. Spyro can also drop into a Headbash from a glide by hitting triangle twice—first to Hover, then to Headbash.
|}
|}


===Power-ups===
===Powerups===
In addition to Spyro's returning and new abilities, many levels in the game feature powerup "gates" which temporarily give Spyro enhanced abilities that allow him to defeat certain enemies, reach new areas, or complete certain missions. Powerup gates are at first inactive, but become available once the player has defeated a certain number of enemies within the level.
In addition to Spyro's returning and new abilities, many levels in the game feature powerup "gates" which temporarily give Spyro enhanced abilities that allow him to defeat certain enemies, reach new areas, or complete certain missions. Powerup gates are at first inactive, but become available once the player has defeated a certain number of enemies within the level.


Line 516: Line 220:
!Description
!Description
|-
|-
|[[Invulnerability]]
|[[Invincibility]]
|This powerup renders Spyro invulnerable to all damage for a certain length of time. This is used primarily to allow Spyro to cross large areas hazardous terrain (such as lava or acidic waters) without taking harm.
|This powerup renders Spyro invulnerable to all damage for a certain length of time. This is used primarily to allow Spyro to cross large areas hazardous terrain (such as lava or acidic waters) without taking harm.
|-
|-
|[[Superjump]]
|[[Bigbounce]]
|This gate launches Spyro high into the air in a certain direction, allowing him to land in a different area of the level.
|This gate launches Spyro high into the air in a certain direction, allowing him to land in a different area of the level.
|-
|-
|[[Ice breath]]
|[[Superfreeze]]
|This rare gate gives Spyro a powerful ice-breath attack which can be used at long range, similar to the Superflame powerup, as well as to freeze certain enemies for solving puzzles.
|This rare gate gives Spyro a powerful ice-breath attack which can be used at long range, similar to the Superflame powerup, as well as to freeze certain enemies for solving puzzles.
|}
|}
Line 535: Line 239:
|-
|-
|[[Orb]]s
|[[Orb]]s
|Orbs are used to access later levels, and are a requirement for reaching ''Dragon Shores'' and accessing a bonus level at the end of the game. Orbs power up portals created by The Professor.
|Orbs are used to access later levels, and are a requirement for reaching Dragon Shores and accessing a bonus level at the end of the game. Orbs power up portals created by The Professor.
|-
|-
|[[Talisman]]s
|[[Talisman]]s
Line 547: Line 251:


The final form is in the final level. The extra level, Dragon Shores, unlocked for completing the game, has multiple minigames. One of the minigames is a target practice where Spyro shoots targets with superflame.
The final form is in the final level. The extra level, Dragon Shores, unlocked for completing the game, has multiple minigames. One of the minigames is a target practice where Spyro shoots targets with superflame.
==Reception==
GameSpot gave the game an 8.6/10, saying that it "injected a dose of soul and variety into a game that was already pretty fun to play," whilst a user score of 8.9 was given on the same site.<ref>''[http://www.gamespot.com/ps/action/spyro2riptosrage/review.html Spyro 2: Ripto's Rage! Review for PlayStation]''. (Date Posted - Nov. 2, 1999). ''[http://gamespot.com Gamespot]''.</ref> IGN gave it an 8.8/10, stating that it is a fun, and excellent platformer.<ref>''[http://psx.ign.com/articles/161/161598p1.html Spyro 2: Ripto's Rage]''. (Date Posted - Dec 12, 2018). ''[http://ign.com IGN]''.</ref>
In Japan, ''Famitsu'' magazine scored the game a 30 out of 40.
==Differences with Japanese version==
Like the original ''Spyro the Dragon'' game, the main camera is significantly slower, and doesn't follow Spyro when he is charging. Fortunately, there is now an option to revert this change in the main menu's camera settings. The nerf of the charge's movement speed still remains, however, and can make missions such as chasing down the thieves of [[Shady Oasis]] or the [[Bucket Land Blubber]]s at the end of [[Breeze Harbor]] particularly more difficult, but the [[Supercharge]] remains untouched. When charging underwater, instead of holding down the charge, the player has to mash the charge button repeatedly instead.
Another addition from the original Spyro's port would be the signs that give more details to the world's denizens and the primary objectives, as well as other helpful gameplay tips and hints are scattered throughout the homeworlds. The map option is now open by default, but Sparx's gem radar has been removed.
Visually, characters with light eye colors, Elora, [[Handel]] and [[Greta]], [[Hunter]], the [[Water Wizards]], and the [[|Faun|Fauns]] of [[Magma Cone]] are changed to a darker color. The windmills of [[Robotica Farms]] have stopped. The [[Guidebook]]'s English text has been removed and replaced with a blurred text. The ending cinematic of [[Zephyr]] now uses a giant "Boom!" sign to censor the explosion.


==Gallery==
==Gallery==
Line 556: Line 272:
==Trivia==
==Trivia==
*One of the game's working titles was '''''Spyro II'''''.<ref>{{media link|Spyro SII color diagram.jpg|Color diagram}} of Charles Zembillas's sketch of Spyro during the development of "''Spyro II''".</ref>
*One of the game's working titles was '''''Spyro II'''''.<ref>{{media link|Spyro SII color diagram.jpg|Color diagram}} of Charles Zembillas's sketch of Spyro during the development of "''Spyro II''".</ref>
*Unlike other ''Spyro'' titles, the game starts in the the first level, Glimmer, rather than the first world's hub. This could explain why the European version is subtitled ''Gateway to Glimmer''.
*[[Dan Johnson]] made his first cameo gag in this game. This gag is more common in the ''Ratchet & Clank ''series.
*This is the only PlayStation game in the ''Spyro'' franchise where the player cannot exceed 100% [[completion]].
*The game's Japanese title ('''スパイロ × スパークス トンでもツアーズ''') translates roughly to "'''Spyro & Sparx: Outrageous Tours'''" with "outrageous" possibly being analogous to the "Rage" part of the subtitle, "Ripto's Rage" and the "tours" part likely referencing Spyro's desire to go on vacation or possibly his exploration Avalar, which is fairly new to him.
*When Spyro collects 64 orbs and 10,000 gems, he can open up a gate in Dragon Shores. Inside the gate is what looks like a superflame powerup that when passed through grants Spyro a permanent superflame ability.
*When the game was released on the European PlayStation Store on July 26 2007, it was pulled from sale less than two weeks later because of reports that [[Idol Springs]] and [[Colossus]] were not working properly. The game was re-released in Europe five years later, on December 12 2012, although as the NTSC version due to issues with the PAL version.<ref>''[https://blog.playstation.com/archive/2012/12/07/spyro-the-dragon-returns-to-psn-next-week/#comment-1542253 Spyro the Dragon returns to PSN next week!]''. (Date Posted - Dec 7, 2012). ''[https://blog.playstation.com PlayStation Blog]''.</ref>
*Both [[Fracture Hills]] and [[Magma Cone]] are home to the fauns and the Earthshapers, and are both levels in Autumn Plains. Elora's homeworld can possibly be Fracture Hills, since Fracture Hills' fauns are all female and Magma Cone's fauns are all male.
*The level intros and outros were originally going to be narrated by Elora explaining the situations to Spyro, but was scrapped.<ref>''[https://www.youtube.com/watch?v=Xmp3HxtQGIs Elora’s Cut Level Intros in Spyro 2: Ripto’s Rage! (Prototype from August 11th, 1999)]''. (Date Posted - Apr 17, 2021). ''[http://www.youtube.com YouTube]''.</ref> However, the Japanese version of ''Ripto's Rage!'' keeps the narration, but is now narrated between Spyro, Elora, and the others instead.
*During gameplay, Spyro is seen in a constant frown, possibly to give him a tougher appearance. This was later changed in ''[[Spyro: Year of the Dragon]]''. Comically though, some fans believe Spyro is frowning because his vacation was ruined when he suddenly arrived in Avalar.
*As seen in the first cutscene, the Dragon Realms, more specifically, where Spyro and the other dragons live, has changed in appearance. In the first game, it looked like a combination of [[Stone Hill]] and [[Dark Hollow]]. It now looks like a mix of Stone Hill and Autumn Plains.
*Beginning with this game, Tom Kenny, became the voice of Spyro, as well as the [[Electroll]]s, and would continue to voice Spyro until ''[[Spyro: A Hero's Tail]]'' where he was replaced by Jess Harnell, before eventually reprising his role in the Reignited Trilogy, including replacing Carlos Alazraqui from the first game.
**Kenny claimed that he recorded all of his lines for the game and the following two Spyro games in a very short span of time, saying it all amounted to a weeks worth of a work for him. He quickly forgot about the role and was genuinely surprised (but pleased) when fans started frequently asking him about the games many years later.<ref>''[Spyro: Reigniting a Legend Panel at San Diego Comic Con 2018 | Spyro Reignited Trilogy https://youtu.be/qCyGbeyPrgM?si=-gyAB9w4vRvbDL8R&t=667]''. (Date Posted - Jul 30, 2018) ''[https://youtube.com YouTube]''.</ref>
**Kenny, who had only been acting professionally since 1993, started providing the voice of SpongeBob SquarePants (his most iconic role) a mere three-and-a-half months prior to voicing Spyro in this game.
***The Electrolls in the game all use voices that sound near identical to SpongeBob. Though whether this was intentional on Kenny's part is unknown.
*The Italian voice of Moneybags (Riccone) is provided by Alessandro Ricci, the Italian voice of Solid Snake.
*The Ocean Speedway, Metro Speedway, and Icy Speedway are water except in Canyon Speedway which is lava. If Spyro lands in the water he angrily smacks his paw on the water.
*Contrary to popular belief, Insomniac Games never planned a fourth home world named after the Spring season. They have, however, jokingly stated that they added flowers to the introduction level, Glimmer, to reflect on the missing season.<ref>[https://clips.twitch.tv/SavageShyWolfWTRuck Clip of a live stream of original ''Spyro 2'' developers answering a question about the spring homeworld]''. ''[http://twitch.tv Twitch]''.''</ref>
**It is later revealed in a game design document for ''Spyro 2'' that Summer Forest was originally called ''Summer Spring Forest''.<ref>''[https://twitter.com/MichaelMJJohn/status/1235767802184839168?s=20 Here is the 1.0 version of the Spyro 2 "Macro Design" showing the (very early) plan for all the levels.]''. (Date Posted - Mar 5, 2020). ''[https://twitter.com/ Twitter]''.</ref>
 
==Notes==
<references group="footnotes" />


==References==
==References==

Latest revision as of 09:30, May 31, 2025


This article is about the second game in the Spyro franchise. For the Game Boy Advance game with "Spyro 2" in its title, see Spyro 2: Season of Flame.

Spyro 2: Ripto's Rage!
Developer(s): Insomniac Games
Publisher(s): Sony Computer Entertainment
Universal Interactive Studios
Producer(s): Grady Hunt
Release date(s): PlayStation:
USA November 2, 1999
Europe November 5, 1999
Japan March 16, 2000
PlayStation Network:
USA July 26, 2007 (original release)
USA May 7, 2009 (second release)
Genre(s): Platformer
Rating(s):
ESRB: - Everyone


CERO: - All ages
Console(s): PlayStation
Composer(s): Stewart Copeland
Mode(s): Single player
Media: PlayStation:
Disc
PlayStation Network:
Digital download
Input: PlayStation controller

Spyro 2: Ripto's Rage!, known as Spyro 2: Gateway to Glimmer outside of North America and Spyro & Sparx: Outrageous Tours in Japan, is the second game installment of the Spyro franchise and a sequel to Spyro the Dragon. It was originally released for the PlayStation in 1999. In 2018, the first three Spyro the Dragon games, one of which is Spyro 2: Ripto's Rage!, were remade for the Spyro Reignited Trilogy.

In the game, Spyro is placed in Avalar, rather than the Dragon Worlds, where the previous installment was set. A dinosaur-riding sorcerer, known as Ripto, has invaded the world of Avalar, and is wreaking havoc on its citizens with his magic. Spyro must travel through the world of Avalar and undo the damage done by Ripto. Spyro and Sparx are the only two returning characters from the first game.

On July 26, 2007, Spyro 2: Ripto's Rage! was released as a PSone Classic for the PlayStation Network, which is before its predecessor, Spyro the Dragon. On August 7, 2007, the game was pulled from the PlayStation Network due to technical issues, such as certain levels failing to load.[1] A few days later, Sony refunded those who bought the game and MediEvil (another PSone Classic that was released on the PlayStation Network).[2] On May 7, 2009, Spyro 2: Ripto's Rage! was re-added to the PlayStation Network.

Summaries

“Spyro the Dragon and Sparx the Dragonfly are looking forward to a relaxing vacation at Dragon Shores. They're going to rest up from their victory over Gnasty Gnorc in their first adventure. But fate is about to give their travel plans a big ugly tweak.
In the worlds of Avalar, a dinosaur-riding troublemaker named Ripto is making life miserable with his magical spells. Statues are coming to life and attacking their makers. Monsters are messing up electrical systems.
Eskimos[footnotes 1] are being turned into ice cubes and fish are running out of water!
The folks in Avalar have to come up with a plan, quick! They decide that a dragon is what they need to defeat Ripto and his gang. One of the defenders, the Professor, has created magical orbs that will snatch a dragon out of another world and shoot it through a portal to Avalar. Just as Spyro and Sparx leave for their trip, the Professor revs up the orbs.
In the blink of a gnorc’s eye, it's “Good-bye, Dragon Shores,” and “Hello, Avalar!” as Spyro and Sparx tumble through a portal and into an alien universe. If they ever want to take their beach vacation, Spyro and Sparx have to help get rid of this raging Ripto. It's enough to make a dragon spit fire!
Spyro never passes up a challenge or the chance to toast a few enemies — and there are plenty of both here. The vast worlds of Avalar contain beautiful mountains, bubbling lava flows and gem-filled lakes. The local folks seem pretty nice too... weird — but nice. But some of the scariest creatures ever seen live here and that’s by dragon standards! Will Spyro ever get back to his world? It’s a snap if you're a dragon.
So fire up the breath burners and rev up your headbash. Ripto is about to see what happens when a dragon leads the attack.”
Spyro 2: Ripto's Rage! instruction manual[3]


“Spyro has decided to take a holiday to Dragon Shores. He invites his best friend Sparx to join him and together the duo soar through a magic gateway, off for a well-earned vacation.
Far away, the bitter and twisted Ripto, along with his henchmen Crush and Gulp, has taken control of the beautiful land of Avalar.
Three Avalari - Elora, Hunter and the Professor - hide out in nearby Glimmer where they plot to rid themselves of Ripto. The Professor builds a magic gateway which leads to the Dragon Lands in the hope that he might lure a dragon through to Glimmer.
The gateway begins to shimmer and Spyro explodes through into Glimmer...”
Spyro 2: Gateway to Glimmer European site[4]

Setting

Ripto's Rage! is set in another kingdom called Avalar, rather than the Dragon Realms, where the previous installment was set. The kingdom of Avalar is split up into three homeworlds, all of them named after a season of the year: Summer Forest, Autumn Plains, and Winter Tundra. All three homeworlds feature a certain number of realms, one or two speedways, and a Boss Realm.

Story

In the land of Avalar, residents Elora, Hunter, and the Professor have been working on their latest and largest portal. During a test, Hunter persuades the Professor to enter his birthdate, 22475 (which either means February 24 of 1975 or 22 April 1975) as the portal's target coordinates, inadvertently activating it and allowing a small sorcerer named Ripto into the realm, along with his two dinosaurs, Crush and Gulp. Sensing that the world he has landed in is free of Dragons, Ripto declares that he is going to "move in" and take over. He instructs Crush to go back and pack his things. However, Elora is able to deactivate the portal by instructing fairies to remove the orbs powering the portal and scatter them throughout the realms of Avalar. As Ripto begins to terrorize Avalar, Elora and the Professor plan to "catch" a Dragon in order to drive Ripto off.

Meanwhile, after Gnasty Gnorc's defeat and the Dragon Realms have been experiencing rainy weather for some time, and Spyro declares that he needs a vacation. He locates the portal to the Dragon Shores realm and eagerly enters it. However, he finds himself landing in the realm of Avalar, intercepted by the Professor building a portal. Ripto immediately enters the scene and destroys the portal, objecting to the Professor's success in bringing a Dragon to Avalar. Ripto is, however, forced to retreat when Gulp accidentally swallows Ripto's magical scepter. Elora asks Spyro to help save the realm of Avalar by defeating Ripto.

Each of Avalar's Home Worlds is captured by Ripto immediately after Spyro enters it, and either Ripto or one of his main minions await Spyro in a dungeon area at the end of each. Spyro must gain access to these dungeons by collecting all of the Talismans in the homeworld, and in the case of the final confrontation, collecting 40 orbs total also. The leaders of each realm are holding the Talismans. Somehow, perhaps using his magic, Ripto has succeeded in turning the citizens of the realms against each other, causing outbreaks of war between realms and races within realms. However, it's possible that Ripto did not terrorize these realms since Zephyr and Breeze Harbor have been in a war for some time. Mystic Marsh's trouble was only caused by a sleeping Water Wizard, and nobody ever mentioned Ripto at all.

In the end, Spyro is able to bring peace to the realms that have been corrupted by Ripto's machinations. After defeating both Crush and Gulp, Spyro is hurtled into Winter Tundra, where he finds out that Ripto has taken over the homeworld and holed himself up in the castle. The Professor instructs Spyro to gather up forty orbs, which will enable him to storm the castle Ripto has claimed and retake Avalar for the peaceful natives to whom it belongs.

Spyro successfully gathers the forty orbs and enters the castle. With the assistance of Hunter, Spyro fights Ripto to the bitter end. As Ripto spawns a mechanical Gulp, and later a mechanical pterodactyl (who could be one of Ripto's deceased henchman that died before the events of the game), Hunter dons his wings, flies over the arena, and drops orbs supercharged by the Professor to give Spyro enhanced abilities for a short amount of time. Spyro ultimately devastates Ripto, sending him sinking into the lava below.

After Spyro beats Ripto, he is congratulated by Hunter, Elora, the Professor, and Moneybags. The Professor opens a portal to Dragon Shores with the remaining orbs, and Hunter attacks Moneybags in order to retrieve the gems he took from Spyro throughout the events of the game.

The game's epilogue, which is unlocked by completing the Skill Points list in the Guidebook, reveals what happened to various friends and enemies that Spyro encountered in Avalar, such as Spyro and Elora missing their chance to kiss, Crush being taught by the Professor how to spell, and a list of dummied enemies that didn't make it into the game. The game closes with Spyro returning to the Dragon Realm, with Hunter joining him, setting the stage for the next installment, Year of the Dragon.

Gameplay

The gameplay is similar to the original Spyro the Dragon but with few variations in control and Spyro's main abilities intact. Spyro can attack enemies with his flame attack, or charge through them in a charge attack, though different varieties of enemies may require a specific attack to defeat; metal-armored enemies are impervious to Spyro's flame, and enemies much larger than Spyro himself are immune to his charge attack. Like the first game, Spyro's health is indicated by the color of Sparx, whose health can be replenished by eating butterflies.

The game is split up into three main hub worlds containing portals to various realms. In order to progress through the first two hub worlds, Spyro must acquire a talisman from each realm, which is awarded for reaching the end of the level, before facing the boss of each world. Each level also contains a certain number of orbs, which can be earned by completing secondary tasks for certain characters, such as lighting a series of lamps or protecting characters from attacks. These orbs are required for opening some of the portals to certain levels, as well as progressing through the third hub world.

Gems gathered throughout the game are required to pay fees Moneybags charges in order to progress through the game. As well as opening portals or granting access to certain areas, Moneybags also teaches Spyro three brand new abilities over the course of the game. Swimming lets Spyro dive underwater to reach submerged treasure and hidden tunnels, climbing lets Spyro climb up certain surfaces. The headbash allows Spyro to perform an overhead smashing attack that can break rocks and certain cages.

In various locations throughout each level there are small creatures, such as frogs or sheep, known as fodder. When Spyro approaches them, the fodder try and escape from him. When Spyro charges or flames a fodder, it releases a butterfly, which Sparx can eat to restore a unit of his health. If Sparx eats nine butterflies, the tenth one will be a blue butterfly, which grants an extra life. Blue butterflies are sometimes found in a bottle.

Each level has a Powerup Gate, which can be activated after defeating a certain number of enemies, who release a spirit particle upon being defeated. When Spyro walks through a Powerup Gate, he is given a temporary powerup, including Invincibility, Superfly, Supercharge, Powerflame, Superfreeze, and Bigbounce.

Controls

Button Movement
X Jump
X + X Glide
X + X + Δ Hover
Hold Δ Look around environment
O Flame
X (underwater) Paddle
Charge (in surface and underwater)
□ and X Skip/Quick Charge
L1 + R1 Sparx gem radar
L2 or R2 Move the camera
START Pause Menu
SELECT Guidebook
X + Δ Headbash (when unlocked in Winter Tundra)

Characters

This game introduces new characters into the Spyro series, many of whom would appear in later games. Both Hunter and Moneybags make recurring appearances in the series, while Ripto would make more series appearances than any other antagonist, making him the key villain of the original series. The dragons of the previous installment have been replaced with an entirely new cast of characters, including fauns, satyrs, anthropomorphic animals, and robotic businessmen, among others.

Playable characters

Name Description

Spyro
The eager, headstrong, purple dragon and main protagonist. A vacation to Dragon Shores turns tragic as Ripto has taken over Avalar. After encountering Elora and Hunter, Spyro embarks on a journey through Avalar to collect Orbs and Talismans and stop Ripto. This is accomplished through the aide of Sparx. The game's story is partially framed after the events of its predecessor, and Spyro has the same feel, physics and a similar control from the first Spyro the Dragon, now a little more experienced after his adventures in the first Spyro game.

Non-playable characters

Name Description

Sparx
Spyro's constant dragonfly companion that represents his health meter, also alowing Spyro to withstand more hits, and collects nearby gems for him.

Elora
A faun of Avalar, and assistant to the Professor. She is friendly and wise and develops a friendship with Spyro over the course of the game.

Hunter
A cheetah armed with a bow and arrows who was inadvertently responsible for bringing Ripto to the realm of Avalar, during a test of the Professor's "Super Portal". In the game, Hunter teaches the player about Spyro's abilities early on and occasionally challenges Spyro to various mini-games or missions later.

Zoe
A fairy who helped scatter Avalar's orbs throughout the realm to prevent Ripto from using them. Zoe appears in several locations throughout all levels and serves as a checkpoint should Spyro lose a life.

Moneybags
A bear seen in various places throughout the realm of Avalar. As his name suggests, he has a love for gems and will not hesitate to ask Spyro to "share" some of them, sometimes inventing ridiculous reasons that Spyro should agree. However, in all cases, paying Moneybags enough gems will result in access to new levels, further progress within the same level, or in some cases, a new ability for Spyro.

Professor
A mole and the creator of the "Super Portal" in Avalar. After Ripto's arrival, he created a smaller portal in the Glimmer realm to locate a dragon and bring it to Avalar.

Ripto
The main antagonist of the game who seeks to take over Avalar and has a hatred for dragons. He is joined by his minions, Crush and Gulp.

Crush
A blue dinosaur with small wings and wields an oversized club. He serves under Ripto.

Gulp
A green dinosaur who often acts as Ripto's steed.

Realms

The world of Avalar is divided into three homeworlds, each based on a particular season. Spyro can access the levels via portals. In every realm, there is a castle that, during the course of the storyline, is captured by Ripto. Each realm features a number of different worlds, a speedway world, and a dungeon with a boss. Every level has 400 gems.

Realms
Glimmer
Idol Springs
Colossus
Hurricos
Sunny Beach
Aquaria Towers
Ocean Speedway
Crush's Dungeon
Skelos Badlands
Crystal Glacier
Breeze Harbor
Zephyr
Metro Speedway
Scorch
Fracture Hills
Magma Cone
Shady Oasis
Icy Speedway
Gulp's Overlook
Mystic Marsh
Cloud Temples
Robotica Farms
Metropolis
Canyon Speedway
Ripto's Arena
Dragon Shores

Abilities

In addition to his returning abilities (except the sideroll), Spyro acquires several new skills throughout Ripto's Rage! that allow him to explore the worlds of Avalar more thoroughly.

Name Description
Hover Spyro's gliding ability has been augmented with a hover maneuver which, used at the end of a glide, gives Spyro one small, final boost in elevation and distance before he falls to the ground. Hunter explains this technique to the player early on in the first world.
Swallow Spyro now has the ability to pick up various small items and carry them in his mouth. This is used primarily for solving certain puzzles and missions, but some items (such as rocks) can be used as weapons by spitting them back out at an enemy.
Swimming Swimming on the surface of water is an ability Spyro has from the beginning of the game. Swimming underwater enables Spyro to travel to new areas, recover gems and battle enemies. One level is even set entirely underwater. There is no time limit on underwater swmming.
Climbing Using the climbing ability, certain walls bear ladder imprints and can be climbed. Simply jumping against the wall will make Spyro dig his claws in, and he can climb in any direction for as far as the imprints go. Spyro frequently must cross from ladder to ladder to reach new areas.
Headbash The headbash enables Spyro to break certain rocks and special gem containers. The headbash is achieved by jumping into the air and then pressing the triangle button. Spyro will execute a forward somersault and launch himself downwards, horns first. Spyro can also drop into a Headbash from a glide by hitting triangle twice—first to Hover, then to Headbash.

Powerups

In addition to Spyro's returning and new abilities, many levels in the game feature powerup "gates" which temporarily give Spyro enhanced abilities that allow him to defeat certain enemies, reach new areas, or complete certain missions. Powerup gates are at first inactive, but become available once the player has defeated a certain number of enemies within the level.

Three of these powerup gates are based on similar abilities in the first Spyro game:

Name Description
Superflame Superflame gates enhance Spyro's flame breath, allowing him to strike down and defeat even the normally fireproof metal-armored enemies. Unlike its incarnation in the first Spyro game, this is also a long-range ability, and Spyro can aim and shoot fireballs accurately from a first-person perspective. While underwater, Spyro fires spiked balls instead of flame. If a player gathers all the orbs and gems in the game, a door in Dragon Shores will open, with a Superflame powerup that lasts indefinitely.
Superfly This gate gives Spyro the ability to fly rather than glide, similar to the speedway levels.
Supercharge Supercharge gates give Spyro an instantaneous boost of speed. Similar to the supercharge ramps of the first Spyro game, this allows Spyro to charge through most obstacles, and even large enemies which are normally impervious to his charge attack. This ability does not wear off with time; rather it lasts until Spyro stops charging, or hits an obstacle and comes to a stop.

The game introduces a few power-ups:

Name Description
Invincibility This powerup renders Spyro invulnerable to all damage for a certain length of time. This is used primarily to allow Spyro to cross large areas hazardous terrain (such as lava or acidic waters) without taking harm.
Bigbounce This gate launches Spyro high into the air in a certain direction, allowing him to land in a different area of the level.
Superfreeze This rare gate gives Spyro a powerful ice-breath attack which can be used at long range, similar to the Superflame powerup, as well as to freeze certain enemies for solving puzzles.

Items

Name Description
Gems Scattered throughout the realms, Gems come in varying colors and denominations, and may be found lying on the ground, or hidden in containers such as baskets, vases, and underwater pots. There are a set number of gems in every realm, and each gem collected counts toward the player's percentage of game completion; collecting enough gems is a requirement for exploring the realms (as you pay Moneybags to get rid of an obstacle) and accessing a bonus level at the end of the game. All the gems you paid Moneybags are refunded after defeating Ripto.
Orbs Orbs are used to access later levels, and are a requirement for reaching Dragon Shores and accessing a bonus level at the end of the game. Orbs power up portals created by The Professor.
Talismans Talismans are rewards given to Spyro by the inhabitants of various realms after he completes the level. All of the realms have talismans to offer except for boss dungeons, speedways, and realms in the final overworld, Winter Tundra. When the player collects all of the talismans in an overworld, that world's boss dungeon opens up, allowing the player to advance to the next overworld. This excludes the final boss, Ripto, which requires 40 orbs to enter. There are 14 talismans in total.

Minigames

Minigames appear in three forms. Some appear as missions within various levels, like a match of ice hockey or riding a manta ray around in the water.

Another form is in the Speedway levels, which are optional flying missions in which Spyro must fly through or flame a certain number of targets within a limited amount of time. In addition, once Spyro has completed a speedway, he can return to the level freely, and may also locate a second challenge or minigame hidden somewhere in the level.

The final form is in the final level. The extra level, Dragon Shores, unlocked for completing the game, has multiple minigames. One of the minigames is a target practice where Spyro shoots targets with superflame.

Reception

GameSpot gave the game an 8.6/10, saying that it "injected a dose of soul and variety into a game that was already pretty fun to play," whilst a user score of 8.9 was given on the same site.[5] IGN gave it an 8.8/10, stating that it is a fun, and excellent platformer.[6]

In Japan, Famitsu magazine scored the game a 30 out of 40.

Differences with Japanese version

Like the original Spyro the Dragon game, the main camera is significantly slower, and doesn't follow Spyro when he is charging. Fortunately, there is now an option to revert this change in the main menu's camera settings. The nerf of the charge's movement speed still remains, however, and can make missions such as chasing down the thieves of Shady Oasis or the Bucket Land Blubbers at the end of Breeze Harbor particularly more difficult, but the Supercharge remains untouched. When charging underwater, instead of holding down the charge, the player has to mash the charge button repeatedly instead.

Another addition from the original Spyro's port would be the signs that give more details to the world's denizens and the primary objectives, as well as other helpful gameplay tips and hints are scattered throughout the homeworlds. The map option is now open by default, but Sparx's gem radar has been removed.

Visually, characters with light eye colors, Elora, Handel and Greta, Hunter, the Water Wizards, and the [[|Faun|Fauns]] of Magma Cone are changed to a darker color. The windmills of Robotica Farms have stopped. The Guidebook's English text has been removed and replaced with a blurred text. The ending cinematic of Zephyr now uses a giant "Boom!" sign to censor the explosion.

Gallery

For this subject's image gallery, see Spyro 2: Ripto's Rage!/Gallery.

Trivia

  • One of the game's working titles was Spyro II.[7]
  • Dan Johnson made his first cameo gag in this game. This gag is more common in the Ratchet & Clank series.
  • The game's Japanese title (スパイロ × スパークス トンでもツアーズ) translates roughly to "Spyro & Sparx: Outrageous Tours" with "outrageous" possibly being analogous to the "Rage" part of the subtitle, "Ripto's Rage" and the "tours" part likely referencing Spyro's desire to go on vacation or possibly his exploration Avalar, which is fairly new to him.
  • When the game was released on the European PlayStation Store on July 26 2007, it was pulled from sale less than two weeks later because of reports that Idol Springs and Colossus were not working properly. The game was re-released in Europe five years later, on December 12 2012, although as the NTSC version due to issues with the PAL version.[8]
  • The level intros and outros were originally going to be narrated by Elora explaining the situations to Spyro, but was scrapped.[9] However, the Japanese version of Ripto's Rage! keeps the narration, but is now narrated between Spyro, Elora, and the others instead.
  • During gameplay, Spyro is seen in a constant frown, possibly to give him a tougher appearance. This was later changed in Spyro: Year of the Dragon. Comically though, some fans believe Spyro is frowning because his vacation was ruined when he suddenly arrived in Avalar.
  • As seen in the first cutscene, the Dragon Realms, more specifically, where Spyro and the other dragons live, has changed in appearance. In the first game, it looked like a combination of Stone Hill and Dark Hollow. It now looks like a mix of Stone Hill and Autumn Plains.
  • Beginning with this game, Tom Kenny, became the voice of Spyro, as well as the Electrolls, and would continue to voice Spyro until Spyro: A Hero's Tail where he was replaced by Jess Harnell, before eventually reprising his role in the Reignited Trilogy, including replacing Carlos Alazraqui from the first game.
    • Kenny claimed that he recorded all of his lines for the game and the following two Spyro games in a very short span of time, saying it all amounted to a weeks worth of a work for him. He quickly forgot about the role and was genuinely surprised (but pleased) when fans started frequently asking him about the games many years later.[10]
    • Kenny, who had only been acting professionally since 1993, started providing the voice of SpongeBob SquarePants (his most iconic role) a mere three-and-a-half months prior to voicing Spyro in this game.
      • The Electrolls in the game all use voices that sound near identical to SpongeBob. Though whether this was intentional on Kenny's part is unknown.
  • The Italian voice of Moneybags (Riccone) is provided by Alessandro Ricci, the Italian voice of Solid Snake.
  • The Ocean Speedway, Metro Speedway, and Icy Speedway are water except in Canyon Speedway which is lava. If Spyro lands in the water he angrily smacks his paw on the water.
  • Contrary to popular belief, Insomniac Games never planned a fourth home world named after the Spring season. They have, however, jokingly stated that they added flowers to the introduction level, Glimmer, to reflect on the missing season.[11]
    • It is later revealed in a game design document for Spyro 2 that Summer Forest was originally called Summer Spring Forest.[12]

Notes

  1. The word eskimo is an offensive colonizer term used to describe Inuk, Yupik, and Iñupiat peoples. While the developers of the game would not have known that, the term is wrong when the game came out and is wrong today. To try and censor the word would be claiming the word was never used.

References